Training Livestream - C++ Q&A - June 27 - Live from Epic HQ

Oh my, looking forward to it very much. C++ has many layers in UE4, but I think You will cover only gameplay stuff not the engine modifications. I always had some troubles in remembering how the lifecycle of actor and uobject is - which functions should be overriden when. I’m hoping for a good stream, good job :slight_smile: