Training Livestream - Blender to UE4 - May 30 - Live from Epic HQ

thanks for the rig. today later I will compare the ue4tool and this “unrigify” workflow for creating and exporting animations. As a first look i can tell that animating with the ue4tool rig seems a bit easier, the widgets are better, but ofc those can be edited for the rigify rig. Retargeting the ue4tool mannequin is easy (automap), and the animations work perfectly ofc. This is what I will check with the rigify export later and compare the two. The rigify rig’s advantage are some advanced features built into the rig (fk/ik snap for example.)