Training Livestream - Blender to UE4 - May 30 - Live from Epic HQ

Another few questions just came to mind :o

  1. Is there an easy way to import all LODs for BaseLOD mesh ? (Blender’s FBX has no LOD groups, so…) Also would be interesting to know why Blender’s FBX export doesn’t create LOD groups, similarly how Maya does it and why doesn’t UE4 have some sort of workaround for that (like, using naming convention for LOD’ed models and loading LODs automatically as individual FBX files)
  2. Would it be possible to do quick overview of vehicle rig in Blender to match expected setup in UE4 upon import ? (since it might be a lengthy topic, maybe just do a quick overview and provide .blend file, with rig ready for export)

Thanks