Training Livestream - Blender to UE4 - May 30 - Live from Epic HQ

What if I don’t use Rigify to Unreal script?

My rigs are usually go as Armature > root > pelvis > and so on. So are you saying that now when FBX with such hierarchy is imported into 4.16+, UE4 will automatically remove Armature “bone” and I will end up with the following hierarchy: root > pelvis > and so on ?