Hi,
I am looking for a solution to use the Vive hardware to work in a bigger roomscale ( about 20x20 meters ), with tracking needs for up to ten real players in that room, with Vive headsets, controllers and some additional Vive pucks.
In one word ( more or less): I am probably looking for alternative hardware for tracking the Vive in a large roomscale.
Are there any success stories around, someone is willing to share?
Thanks, d.
Hi Daniel,
I created a “boundless” setup using a mocap suit and the DK2, in order to be completely wire-free and be able to move around the environment without any issues, very similar to The Void and Zero Latency, but with some additional setup ( full body based on 32 sensors, without using tracking cameras ).
As of now I’ve improved the entire setup ( optimization and accurate traverl distance in VR compare to the real world scale ) and I’m about to integrate this solution using the Vive ( I just received the 2 Tracker kits ), but it will be more complicated for the setup.
It’ll take a bit to achieve the same results with the Vive ( due to some technical issues ), but it’ll be done in short time.
Pros using the DK2:
- Less then 5 minutes setup
- No cameras ( DK2 uses Gyro, everything is done by the mocap suit )
- Easy integration of features on the VR Pawn ( teleport, real hands interactivity, menu interaction, and so on )
Cons using the DK2:
- Latency ( around 30ms or so ), not ideal for fps, but very good for horror or interactive-based experiences
- Require a 3k $ Backpack VR Laptop ( MSI VR One )
Pros using the Vive:
- 30 seconds setup
- Ideal for every setup due to no latency
- Customizable based on customer request ( using the Trackers )
- Higher resolution
Cons using the Vive:
- Camera based ( complicated setup and not really comfortable )
- Still require a Backpack VR laptop ( until the wireless setup is released )
If you’re interested feel free to contact me