Tracking Vive headset in large roomscale

Hi,
I am looking for a solution to use the Vive hardware to work in a bigger roomscale ( about 20x20 meters ), with tracking needs for up to ten real players in that room, with Vive headsets, controllers and some additional Vive pucks.
In one word ( more or less): I am probably looking for alternative hardware for tracking the Vive in a large roomscale.
Are there any success stories around, someone is willing to share?
Thanks, d. :slight_smile:

Hi Daniel,

I created a “boundless” setup using a mocap suit and the DK2, in order to be completely wire-free and be able to move around the environment without any issues, very similar to The Void and Zero Latency, but with some additional setup ( full body based on 32 sensors, without using tracking cameras ).

As of now I’ve improved the entire setup ( optimization and accurate traverl distance in VR compare to the real world scale ) and I’m about to integrate this solution using the Vive ( I just received the 2 Tracker kits ), but it will be more complicated for the setup.

It’ll take a bit to achieve the same results with the Vive ( due to some technical issues ), but it’ll be done in short time.

Pros using the DK2:

  • Less then 5 minutes setup
  • No cameras ( DK2 uses Gyro, everything is done by the mocap suit )
  • Easy integration of features on the VR Pawn ( teleport, real hands interactivity, menu interaction, and so on )

Cons using the DK2:

  • Latency ( around 30ms or so ), not ideal for fps, but very good for horror or interactive-based experiences
  • Require a 3k $ Backpack VR Laptop ( MSI VR One )

Pros using the Vive:

  • 30 seconds setup
  • Ideal for every setup due to no latency
  • Customizable based on customer request ( using the Trackers )
  • Higher resolution

Cons using the Vive:

  • Camera based ( complicated setup and not really comfortable )
  • Still require a Backpack VR laptop ( until the wireless setup is released )

If you’re interested feel free to contact me