Tracking controllers/hmd out of VR mode?

Probably a question for people who have had their Vive dev kits for a while. Is it possible to get the tracking information from the handsets for example without going into full VR mode? I had some success with this with my DK2 - I was using the headset as a tracking device without actually using it as an HMD, but that was quite a few months ago - I imagine, with the wrapping of the latest API’s this might be difficult now - my initial experiments are not getting me any data. Any pointers?

Thanks.

I was wondering about the same thing. is it possible at all to get tracking data from controllers, HMD without being in full VR mode? If I do PIE or simulate, the motion controllers do not seem to update.

Still hankering after a solution to this. Is there an earlier version of the vive driver where the system doesn’t have to run in a permanent on mode - with the waiting room environment etc. I’d really like to disconnect the headset for my initial development work and just track the handsets. Is there some mode for doing something like this? Maybe an ue console command?

Yep seconding this 1 as well. I want to be able to use them for camera controls for Mixed Reality sort of views but can’t use them without also using the headset.

Another vote for this. Would be very useful to be able to play around with motion controller related stuff without having to actually be in VR.

Well I am pulling up this old thread since I am still searching for a solution for this. I have no problem with connecting the HMD and just lay it on a table or something but I need the Camera to be fixed at a certain position and track the motion controllers. I also want to create a mixed reality application with only motion controllers used. But as soon as I disable “Lock to HMD” the motion controllers dont get tracked anymore. Then I tried adding a second camera to the Character but I cant switch the viewport to it. Any solutions so far?

1 Like

yes, you can use trackers and or controller without headset. google “forcedDriver”: “null” for steamvr.settings. Great resources at triad too. https://www.triadsemi.com/laser-tracking-user-projects/

good link:
http://help.triadsemi.com/steamvr-tracking/steamvr-tracking-without-an-hmd

OK, so with vive it seems to be doable…How about oculus? Cant seem to find anything similar for it :frowning:

For Oculus, you can use the Oculus Debug Tool to bypass the proximity sensor check. In that way the HMD behaves like it is being worn and the touch controllers are active as well. A potential disadvantage is that the HMD displays are anyway on.