Tracking collision events (causing damage to vehicles in a collision) in chaos modular vehicle

Hi everybody. Faced with the problem of Chaos modular vehicle. I need to receive information about the damage that is inflicted by the Geometry Collection Component during a collision with objects in the world. I tried to use the bNotifyCollisions variable, which in theory should be responsible for linking events to ChaosGameplayEventDispather, overrided the NotifyPhysicsCollision function, or tried to bind to the OnChaosPhysicsCollision delegate, receiving collision information from them. However, these methods start sending information only after the GeometryCollectionComponent receives enough damage and falls off the vehicle. Does anyone have any idea what can be done about it?

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Same problem. I want to get some information form vehicle collision during driving it, but I really cant figure out how to do this.