When players join my map, they don’t see the trackers if they join a game that has already started. The only players who can see the trackers are those who were present when the game initially started. In the tracker settings, I have enabled both “Assign on Game Start” and “Assign When Joining in Progress.” It seems to work fine when testing in a UEFN session, but as soon as I create a private session or publish the map, it stops working for everyone who joins mid-game.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
Try to join a game that has already started in a private playtest, or published map.
Expected Result
Players joining mid game won’t see trackers UI.
Observed Result
No UI for players joining mid game
Platform(s)
PC
Island Code
3446-6699-0406
Additional Notes
I have tried assigning trackers on player spawner and also buttons, mutator , etc. All of the methods works in UEFN session, but they won’t work in playtest or published map
I’ve voted and commented on tons of these posts about the same problem
My answer is always the same
Add a button in game with a board saying if tracker (Show image of ui) isnt showing press this button and then when player presses it then they will see the ui.
I spent hours and hours in verse trying to work a solution but yep doesnt like it at all
For me this works in uefn launch session. BUT as soon as I try it in a private playtest/published map, they won’t show and it won’t work. How have you set up your buttons?