Summary
When creating a tracker blueprint and assigning the tracker to the player in the first session launched, the tracker is visible, but in subsequent sessions it disappears even though the tracker has been assigned.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
Create a blueprint and assign it to a tracker. Launch the session and start the game, observing that everything works correctly. End the game and start the game again; the tracker disappears, and not only that one, but all the trackers associated with that blueprint.
Expected Result
The tracker should appear in subsequent matches after the first one.
Observed Result
The tracker disappears after the second game despite not making any changes compared to the previous game.
Platform(s)
PC
Additional Notes
I’ve confirmed that the problem isn’t related to spatialization, the blueprint (since it occurs with different blueprints), or the tracker configuration.