Summary
Not sure if this is intentional, but with the way to do widget animations I have it so if the Value = Max Value (on my widget condition) it will play an animation however, I update the tracker device score and values via verse so that I can use 1 widget for all of my quests that I want to track, I do this whole system in verse I just simply use the tracker device to display the widget because of the way animations work, however the animation doesn’t seem to trigger and the tracker device doesn’t go away when incrementing or changing values via verse…
Does anyone know of a work around that fits what I am looking for to work with widget animations?
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
UI/Tools
Steps to Reproduce
Use tracker device and edit values in verse
Expected Result
The animation to play and the tracker to acknowledge the value changes done in verse.
Observed Result
Tracker device doesn’t seem to pickup any value changes done via verse
Platform(s)
Windows, PC, Computer