Reference ID
699df388-4cd8-6002-40cb-c594c863ab02
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Summary
Cannot reset tracker when “When Target is Reached” is set on “Complete Tracker”.
I’m trying to make a game (without time limit) where sound effects plays when the Tracker reaches a certain amount of eliminations for killstreaks. If set to “Complete tracker”, the SFX plays once (as intended) but it does not reset with any devices when plugged “Reset Progess”.
“Elimination Manager to Tracker Device - On Eliminated: Reset Progress” Not working
“Trigger Device to Tracker Device - On triggered: Reset Progress” Not working either
The only way the Tracker Device can reset is when “When Target is Reached: Do Nothing”. But isn’t the solution as I want my audio to be played only once per life and not everytime after the Target is reached.
Example: In this case, when eliminated, the Tracker resets.
Steps to Reproduce
Tracker Device - When Target is Reached: Complete Tracker
Elimination manager - On eliminated: Reset Progress
Expected Result
Doesn’t work
Observed Result
Platform(s)
windows
Additional Notes
It should be fixed.