Summary
The Tracker Device is not assigning to players who join in progress, causing their tracker progress to display as zero when they join.
If a player joins solo or enters the game for the first time, the tracker assigns correctly and loads their saved score as expected
I have provided a video demonstrating the issue. I added an Audio Device that checks whether the tracker is active when a button is pressed. If the tracker is active, it plays a sound. As shown in the video, the sound plays for the first player but not for the player who joined in progress.
I then added a Trigger Device that manually assigns the tracker to the joining player.
As shown in the video, after manually assigning the tracker, the audio device successfully detects the tracker and plays the sound. (The sound plays twice because I am recording with a dual-screen setup.)
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
I have provided a video demonstrating the issue. I added an Audio Device that checks whether the tracker is active when a button is pressed. If the tracker is active, it plays a sound. As shown in the video, the sound plays for the first player but not for the player who joined in progress.
I then added a Trigger Device that manually assigns the tracker to the joining player.
As shown in the video, after manually assigning the tracker, the audio device successfully detects the tracker and plays the sound. (The sound plays twice because I am recording with a dual-screen setup.)
Expected Result
Tracker device should assign joining players
Observed Result
is not assigning and maybe also its not auto loading to joining players
Platform(s)
all
Island Code
5403-1649-3724
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