mdomrach
(mdomrach)
October 13, 2023, 12:24am
1
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Other
Summary
Tracker data does not persists between rounds.
Steps to Reproduce
Add a new island
Add a tracker with “reset between rounds” disabled
Add device to change value on tracker and end round (see reply)
Launch session
Expected Result
Tracker data persists between rounds when “reset between rounds” disabled
Observed Result
Tracker data reset between rounds when “reset between rounds” disabled
Platform(s)
Windows
Theres no persistence on trackers/switches or timers yet
1 Like
mdomrach
(mdomrach)
October 13, 2023, 6:45pm
4
Is there any way to get data carried over between rounds?
Tracker => Reset between rounds does not work
Save Points don’t seem to exist in UEFN even after update 26.30
items via Round Settings => Keep Items between Rounds does not seem to work
Verse values via GetSession + var weak_map was intentionally changed to not support cross round data
Even Island Settings => Keep Player Build Structures Between Rounds doesn’t seem to work
mdomrach
(mdomrach)
October 16, 2023, 7:32pm
5
Seems like items via Round Settings => Keep Items between Rounds does work with some settings on a couple devices! Here’s the ones I’m using at the moment.
Copied combination of resource settings from following and added a bit more to prevent resources getting cleared
I managed to give agents specific item at the end of the round, but after next round starts agents inventory clears. To debug this I created new blank level, I disabled dropping items by agents and i set Keep Eliminated Player Inventory, but still after respawning on next round my inventory gets wiped. Do you know what causes this?