I’m using a melee weapon trace with MultiLineTraceForObjects, it works very well and it does as intended. But I want to develop the combat system further with different statuses or effects depending on where you got hit.
When I do a simple test with printing the Hit Bone Name it works of the time time. Bone name is printed up from the physics asset bone collision I hit. Head, Spine1, Spine2, left arm, left leg etc. But some of the times it just says “None” even if the character is hit and takes damage.
Anyone know what the problem here could be? If the character is hit, it must have hit a bone as well. So I don’t understand why it can’t print a bone name some of the times.