I have a Trace function in my Character Blueprint and I would like to activate it when the player is inside a trigger box and constantly check what trace is hitting. I thought about putting a branch after Event Tick and check if player is inside a trigger box but I think in this case I would do a lot of useless calculations each frame. Is there a cleanest way to do that?
What performance impact is there for using a gate or a branch on an event tick?
I know this is an old post but what are the chances someone is listening?