Hi there, I am trying to trace from a camera in the direction that the camera is facing.
I am using an Oculus headset.
I think the start position of the camera is currently fixed to the starting point of the camera and does not take into account the position the camera moves to as I move my head with the Oculus Rift DK2.
Is there something that I have not set correctly to make UE4 use a Line Trace by Channel.Start parameter which represents the location of my head as I move around in the Oculus Rift?
An image of the Blueprint function attached. (I press T to do the trace)
Thanks!