Basically I want so start my trace inside the collision and I want it to return the location of where it has left the collision. Is there a way to do this in blueprint?
Yes there is. In line trace, there is (or at least used to be) there is ignore actors, so you can set that to your collition, then you line trace again, without ignoring to hit the collition and break the hit result to find your location. I am yet to find and answer that involves one line trace, but I will keep my eyes out. You may need to change the trace to camera, instead of visability.
Yea, but what If I don’t know those “actors to ignore”? Imagine several cube actors arranged together