Trace Debug Lines(spheres) causing "Double Vision"

So, not sure what’s going on, it’s not my HMD, since I just played a game of Space Pirates Trainer.

Step to repro:

  • Start VR Template
  • Open up Motion Controller BP
  • Add Widget Interaction Component to hands (or use any trace, or enable sphere debug on Predict Projectile Path)
  • Put HMD on, wave hands around or try to teleport
  • See Trace Debug double vision
  • Cry a little because it’s confusing

Hello

After taking a look at the report above, I believe that this issue falls under a known issue. I have provided a link below.

Link: Unreal Engine Issues and Bug Tracker (UE-34600)

Make it a great day