I’m trying to get my right Oculus touch controller to vibrate. This bp actually does that:
However, As soon as I add a motioncontroller component to the blueprint and assign it to the right hand, it no longer vibrates when the “play haptic effect” above is run.
If I change the motion controller component to use the left hand, the right one will vibrate again. It’s like the motioncontroller component overrides control.
Is this a bug? Is there another way to trigger touch vibration?