Not using max or maya, as I use sculptris at the moment ( no animation atm, etc.). I exported obj and that’s what I imported, so Im afraid the xform thing wont’ help me. I"ll try once more and see if export went bad.
One annoying thing that Im not sure is taking far too long,or is just computationally very long…When I compiled lighting , with lightmass, that was recommended by ue4, it starts out fine , but then it remains on 0% forever. Could it be I made lightmass importance volume too large ( It was supposed to speed up light building time, but that has no happened obviously) ? I surrounded black object entirely in lightmass , and object scale acc. to editor is 50.25 on all axi .
One last thing,is there no way to save my current OBJ transform values, in UE4 editor, to avoid a reimporting of obj (as it changes over time) messing up the transforms which need to be precise , or will it not mess with that and leave obj in game as is ?