Still looking for help with the project as well as just spreading the word. **We’ve also been staff picked! and we’ve just posted the following update on the Kickstarter: **
*It’s still early, but we’re seeing lots of people coming by to check out the Kickstarter campaign and that’s really cool. Thanks again to everyone who has backed us so far. We still have quite a ways to go to hit our goal, but there’s still plenty of time left to make this happen … we just need to keep spreading the word and letting people know!
We know many are skeptical about projects like this, having been burned in the past, especially in regard to crowdfunding. That’s understandable for sure. Many projects that get funded never release, and some are even big names and veterans who have nothing to show for the money they’ve been given. But our view on this is simply: “Don’t let past experiences hinder future ones!” It’s really that simple.
Sure, there are projects out there that seem too ambitious, too silly, don’t give enough info, have a low chance of delivering a final product. But Torn Valley is NOT one of those projects. We’re open about the project, have posted tons of information and respond to all concerns quickly! We’re continuously adding to the FAQs as new concerns are addressed. Please keep checking that for new info. There are still good games by good indie creators out here who know what they’re doing and are just looking for a chance to bring something amazing to the people who want it. We’re one of those.
Break the cycle and help fund this game. Let’s bring back the original spirit of crowdfunding! Every little bit helps bring us closer to our goal, but it also encourages the thousands of others just waiting on the sidelines to jump in as well. Remember, you aren’t charged at all unless we meet our goal in Jan, so backing us right away won’t result in any charges to you right now. What it does do however, is show your support instantly. So please, show others that you’re interested and pledge now, not later. The early part is always the hardest!
Lets do this!*