Torches and doors?

I have some questions regarding how i should make doors and torches for a game:

1: What would be a good way of creating a torch to illuminate a portion of level and how it dim and brighten on a loop?

2: How should i set up a door actor and a switch actor to open the door once the player comes in contact with the levers mesh?

Any and all help would be much appreciated, thanks in advance for the help :slight_smile:

Actual point light with a light function. Paired to various emissive materials.

  1. as static meshes, using a timeline, and a lerp between “closed” and “open”.
    It should always only move on a single axis. It’s a door.

If it still works you could check out the gritty torches on this.

And if you like em I can show a screncap of the BP.

That would be a massive help thanks :slight_smile:

See if that helps. That’s the wall version.

This is the one you grab.

This is the light function for the torch.

That’s pretty much all there is to it.
The niagara effect is whatever (shaders aren’t even compiling because I’m running 3 editor verison atm :P)

2 Likes