Log started at 27.03.2024 1:31:58 (2024-03-26T22:31:58Z)
Starting AutomationTool…
Parsing command line: -ScriptsForProject=“D:/Unreal Projects/тест/тест.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=52687 -project=“D:/Unreal Projects/тест/тест.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“D:/Unreal Projects/тест/тест.uproject” -unrealexe=D:\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=D:/game -clientconfig=Development -nocompile -nocompileuat
Found project file: D:\Unreal Projects\тест\тест.uproject
Found 2 scripts to execute:
Turnkey(command=VerifySdk, platform=Win64, UpdateIfNeeded, EditorIO, EditorIOPort=52687, project=D:/Unreal Projects/тест/тест.uproject)
BuildCookRun(nop4, utf8output, nocompileeditor, skipbuildeditor, cook, project=D:/Unreal Projects/тест/тест.uproject, unrealexe=D:\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, platform=Win64, installed, stage, archive, package, build, pak, iostore, compressed, prereqs, archivedirectory=D:/game, clientconfig=Development, nocompile)
Adding event matcher: CompileEventMatcher
Adding event matcher: LinkEventMatcher
Adding event matcher: MicrosoftEventMatcher
Adding event matcher: XoreaxEventMatcher
Running on Windows as a 64-bit process.
CWD=D:\UE_5.3
UnrealEngine ver. 5.0.0
Initializing script modules…
Loaded script module build record D:\UE_5.3\Engine\Intermediate\ScriptModules\Android.Automation.json
Loaded script module build record D:\UE_5.3\Engine\Intermediate\ScriptModules\Apple.Automation.json
Loaded script module build record D:\UE_5.3\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json
Loaded script module build record D:\UE_5.3\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json
Loaded script module build record D:\UE_5.3\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json
Loaded script module build record D:\UE_5.3\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json
Loaded script module build record D:\UE_5.3\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json
Loaded script module build record D:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Box.json
Loaded script module build record D:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Build.json
Loaded script module build record D:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json
Loaded script module build record D:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Core.json
Loaded script module build record D:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Horde.json
Loaded script module build record D:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json
Loaded script module build record D:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json
Loaded script module build record D:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json
Loaded script module build record D:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.OIDC.json
Loaded script module build record D:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json
Loaded script module build record D:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json
Loaded script module build record D:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.UHT.json
Loaded script module build record D:\UE_5.3\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json
Loaded script module build record D:\UE_5.3\Engine\Intermediate\ScriptModules\IOS.Automation.json
Loaded script module build record D:\UE_5.3\Engine\Intermediate\ScriptModules\Linux.Automation.json
Loaded script module build record D:\UE_5.3\Engine\Intermediate\ScriptModules\Localization.Automation.json
Loaded script module build record D:\UE_5.3\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json
Loaded script module build record D:\UE_5.3\Engine\Intermediate\ScriptModules\Mac.Automation.json
Loaded script module build record D:\UE_5.3\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json
Loaded script module build record D:\UE_5.3\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json
Loaded script module build record D:\UE_5.3\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json
Loaded script module build record D:\UE_5.3\Engine\Intermediate\ScriptModules\Turnkey.Automation.json
Loaded script module build record D:\UE_5.3\Engine\Intermediate\ScriptModules\TVOS.Automation.json
Loaded script module build record D:\UE_5.3\Engine\Intermediate\ScriptModules\UnrealBuildTool.json
Loaded script module build record D:\UE_5.3\Engine\Intermediate\ScriptModules\Win.Automation.json
Loaded script module build record D:\UE_5.3\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json
Loaded script module build record D:\UE_5.3\Engine\Intermediate\ScriptModules\Android.Automation.json
Loaded script module build record D:\UE_5.3\Engine\Intermediate\ScriptModules\Apple.Automation.json
Loaded script module build record D:\UE_5.3\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json
Loaded script module build record D:\UE_5.3\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json
Loaded script module build record D:\UE_5.3\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json
Loaded script module build record D:\UE_5.3\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json
Loaded script module build record D:\UE_5.3\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json
Loaded script module build record D:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Box.json
Loaded script module build record D:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Build.json
Loaded script module build record D:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json
Loaded script module build record D:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Core.json
Loaded script module build record D:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Horde.json
Loaded script module build record D:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json
Loaded script module build record D:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json
Loaded script module build record D:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json
Loaded script module build record D:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.OIDC.json
Loaded script module build record D:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json
Loaded script module build record D:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json
Loaded script module build record D:\UE_5.3\Engine\Intermediate\ScriptModules\EpicGames.UHT.json
Loaded script module build record D:\UE_5.3\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json
Loaded script module build record D:\UE_5.3\Engine\Intermediate\ScriptModules\IOS.Automation.json
Loaded script module build record D:\UE_5.3\Engine\Intermediate\ScriptModules\Linux.Automation.json
Loaded script module build record D:\UE_5.3\Engine\Intermediate\ScriptModules\Localization.Automation.json
Loaded script module build record D:\UE_5.3\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json
Loaded script module build record D:\UE_5.3\Engine\Intermediate\ScriptModules\Mac.Automation.json
Loaded script module build record D:\UE_5.3\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json
Loaded script module build record D:\UE_5.3\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json
Loaded script module build record D:\UE_5.3\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json
Loaded script module build record D:\UE_5.3\Engine\Intermediate\ScriptModules\Turnkey.Automation.json
Loaded script module build record D:\UE_5.3\Engine\Intermediate\ScriptModules\TVOS.Automation.json
Loaded script module build record D:\UE_5.3\Engine\Intermediate\ScriptModules\UnrealBuildTool.json
Loaded script module build record D:\UE_5.3\Engine\Intermediate\ScriptModules\Win.Automation.json
Loaded script module build record D:\UE_5.3\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json
Total script module initialization time: 0.32 s.
IsBuildMachine=False
Adding event matcher: ContentEventMatcher
Adding event matcher: CrashEventMatcher
Adding event matcher: ExceptionEventMatcher
Adding event matcher: ExitCodeEventMatcher
Adding event matcher: GenericEventMatcher
Adding event matcher: GradleEventMatcher
Adding event matcher: LocalizationEventMatcher
Adding event matcher: LogChannelEventMatcher
Adding event matcher: MsTestEventMatcher
Adding event matcher: ShaderEventMatcher
Adding event matcher: SourceFileLineEventMatcher
Adding event matcher: SystemicEventMatcher
Adding event matcher: CompileEventMatcher
Adding event matcher: LinkEventMatcher
Adding event matcher: MicrosoftEventMatcher
Adding event matcher: XoreaxEventMatcher
ShouldKillProcesses=True
Setting up command environment.
SafeFileExists D:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll=True
GetEnvironmentVariable uebp_LOCAL_ROOT=
GetEnvironmentVariable uebp_LOCAL_ROOT=
GetEnvironmentVariable uebp_EngineSavedFolder=
SetEnvVar uebp_EngineSavedFolder=D:/UE_5.3/Engine/Programs/AutomationTool/Saved
GetEnvironmentVariable uebp_EngineSavedFolder=D:/UE_5.3/Engine/Programs/AutomationTool/Saved
GetEnvironmentVariable uebp_CSVFile=
GetEnvironmentVariable uebp_LogFolder=
GetEnvironmentVariable uebp_LOCAL_ROOT=D:/UE_5.3
SetEnvVar uebp_LogFolder=C:/Users/stroi/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+UE_5.3
DeleteDirectoryContents(C:/Users/stroi/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+UE_5.3)
SafeDeleteFile C:\Users\stroi\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.3\Log.json
SafeDeleteFile C:\Users\stroi\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.3\Log.txt
GetEnvironmentVariable uebp_FinalLogFolder=
SetEnvVar uebp_FinalLogFolder=C:/Users/stroi/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+UE_5.3
SafeFileExists C:\WINDOWS\system32\robocopy.exe=True
SafeFileExists C:\WINDOWS\system32\mount.exe=False
SafeFileExists C:\WINDOWS\Sysnative\mount.exe=False
SafeFileExists C:\WINDOWS\system32\cmd.exe=True
SetEnvVar MallocNanoZone=0
GetEnvironmentVariable uebp_UATChildInstance=0
Found Visual Studio installation: C:\Program Files\Microsoft Visual Studio\2022\Community (Product=Microsoft.VisualStudio.Product.Community, Version=17.8.34330.188)
CompilationEvironment.HasCapabilityToCompile=True
CompilationEvironment.FrameworkMsbuildExe=C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
CompilationEvironment.DotnetMsbuildExe=D:\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe
Command Environment settings:
CmdExe=C:\WINDOWS\system32\cmd.exe
EngineSavedFolder=D:/UE_5.3/Engine/Programs/AutomationTool/Saved
HasCapabilityToCompile=True
LocalRoot=D:/UE_5.3
LogFolder=C:/Users/stroi/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+UE_5.3
MountExe=C:\WINDOWS\system32\mount.exe
FrameworkMsbuildExe=C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
DotnetMsbuildExe=D:\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe
RobocopyExe=C:\WINDOWS\system32\robocopy.exe
TimestampAsString=2024-03-27_01.31.58
AutomationToolDll=D:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll
No config file at C:\Users\stroi\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Configuration will be read from:
C:\Users\stroi\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Registering build platform: UnrealBuildTool.AndroidPlatformFactory
Registering build platform: Android - buildable: False
Registering build platform: UnrealBuildTool.IOSPlatformFactory
Registering build platform: IOS - buildable: False
Registering build platform: UnrealBuildTool.LinuxPlatformFactory
Registering build platform: Linux - buildable: False
Registering build platform: LinuxArm64 - buildable: False
Registering build platform: UnrealBuildTool.MacPlatformFactory
Registering build platform: UnrealBuildTool.TVOSPlatformFactory
Registering build platform: UnrealBuildTool.WindowsPlatformFactory
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
Found Windows 10 SDK version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
Win64 Installed SDK(s): MinVersion_Sdk=10.0.00000.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.22621.0, Version_AutoSdk=10.0.18362.0, CurrentVersion_AutoSdk=
Registering build platform: Win64 - buildable: True
Cleaning up project rules folder
DeleteDirectoryContents(C:\Users\stroi\AppData\Local\Temp\UAT\D+UE_5.3\Rules)
Loading script DLL: D:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll
Loading script DLL: D:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Apple\Apple.Automation.dll
Loading script DLL: D:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll
Loading script DLL: D:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll
Loading script DLL: D:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll
Loading script DLL: D:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll
Loading script DLL: D:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll
Loading script DLL: D:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll
Loading script DLL: D:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll
Loading script DLL: D:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll
Loading script DLL: D:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll
Loading script DLL: D:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll
Loading script DLL: D:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll
Loading script DLL: D:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll
Loading script DLL: D:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll
Loading script DLL: D:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\SteamDeck\SteamDeck.Automation.dll
Loading script DLL: D:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll
Loading script DLL: D:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll
Loading script DLL: D:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll
Loading script DLL: D:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll
Creating platforms.
Looking for platforms in D:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll
Creating platform AndroidPlatform from D:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Creating platform AndroidPlatformMulti from D:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Creating platform AndroidPlatformDXT from D:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Creating platform AndroidPlatformETC2 from D:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Creating platform AndroidPlatformASTC from D:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll.
Looking for platforms in D:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\Apple.Automation.dll
Looking for platforms in D:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll
Looking for platforms in D:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll
Looking for platforms in D:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll
Looking for platforms in D:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll
Creating platform WindowsCookedEditor from D:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Creating platform LinuxCookedEditor from D:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Creating platform MacCookedEditor from D:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Creating platform WindowsCookedCooker from D:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Creating platform LinuxCookedCooker from D:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Creating platform MacCookedCooker from D:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll.
Looking for platforms in D:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll
Looking for platforms in D:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll
Looking for platforms in D:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll
Creating platform IOSPlatform from D:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll.
Looking for platforms in D:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll
Creating platform GenericLinuxPlatform from D:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll.
Creating platform GenericLinuxPlatformArm64 from D:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll.
Looking for platforms in D:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll
Looking for platforms in D:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll
Looking for platforms in D:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll
Creating platform MacPlatform from D:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll.
Looking for platforms in D:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll
Looking for platforms in D:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll
Looking for platforms in D:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\SteamDeck.Automation.dll
Looking for platforms in D:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll
Looking for platforms in D:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll
Creating platform TVOSPlatform from D:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll.
Looking for platforms in D:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll
Creating platform Win64Platform from D:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll.
Looking for platforms in D:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll
Initializing AllowSubmit.
AllowSubmit=False
Initializing P4Enabled.
P4Enabled=False
P4CLRequired=False
Executing commands…
Attempting to execute Turnkey(command=VerifySdk, platform=Win64, UpdateIfNeeded, EditorIO, EditorIOPort=52687, project=D:/Unreal Projects/тест/тест.uproject)
BUILD SUCCESSFUL
Attempting to execute BuildCookRun(nop4, utf8output, nocompileeditor, skipbuildeditor, cook, project=D:/Unreal Projects/тест/тест.uproject, unrealexe=D:\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, platform=Win64, installed, stage, archive, package, build, pak, iostore, compressed, prereqs, archivedirectory=D:/game, clientconfig=Development, nocompile)
SafeFileExists D:\Unreal Projects\тест\тест.uproject=True
SafeFileExists D:\Unreal Projects\тест\тест.uproject=True
Setting up ProjectParams for D:\Unreal Projects\тест\тест.uproject
Ignoring plugin ‘ModelingToolsEditorMode’ for platform/configuration
Ignoring plugin ‘ContentBrowserFileDataSource’ for platform/configuration
Ignoring plugin ‘XCodeSourceCodeAccess’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘ContentBrowserFileDataSource’ for platform/configuration
Ignoring plugin ‘MeshModelingToolsetExp’ for platform/configuration
Ignoring plugin ‘PlanarCut’ for platform/configuration
Ignoring plugin ‘MeshModelingToolsetExp’ for platform/configuration
Ignoring plugin ‘Interchange’ for platform/configuration
Ignoring plugin ‘MediaPlayerEditor’ for platform/configuration
Ignoring plugin ‘MediaPlayerEditor’ for platform/configuration
Ignoring plugin ‘OnlineSubsystemGooglePlay’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘OnlineSubsystemIOS’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘PythonScriptPlugin’ for platform/configuration
Ignoring plugin ‘XCodeSourceCodeAccess’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘ContentBrowserFileDataSource’ for platform/configuration
Ignoring plugin ‘MeshModelingToolset’ for platform/configuration
Ignoring plugin ‘MeshModelingToolsetExp’ for platform/configuration
Ignoring plugin ‘PlanarCut’ for platform/configuration
Ignoring plugin ‘MeshModelingToolsetExp’ for platform/configuration
Ignoring plugin ‘ContentBrowserFileDataSource’ for platform/configuration
Ignoring plugin ‘Interchange’ for platform/configuration
Ignoring plugin ‘MediaPlayerEditor’ for platform/configuration
Ignoring plugin ‘MediaPlayerEditor’ for platform/configuration
Ignoring plugin ‘MeshModelingToolset’ for platform/configuration
Ignoring plugin ‘OnlineSubsystemGooglePlay’ due to unsupported platform in plugin descriptor
Ignoring plugin ‘OnlineSubsystemIOS’ due to unsupported platform in plugin descriptor
Looking for targets for project D:\Unreal Projects\тест\тест.uproject
Searching for target rule files in D:/Unreal Projects/тест
Found 16 target rule files:
D:\Unreal Projects\тест\Intermediate\Source\тест.Target.cs
D:\Unreal Projects\тест\Intermediate\Source\тестClient.Target.cs
D:\Unreal Projects\тест\Intermediate\Source\тестEditor.Target.cs
D:\Unreal Projects\тест\Intermediate\Source\тестServer.Target.cs
D:\Unreal Projects\тест\Intermediate\Source\kots.Target.cs
D:\Unreal Projects\тест\Intermediate\Source\kotsClient.Target.cs
D:\Unreal Projects\тест\Intermediate\Source\kotsEditor.Target.cs
D:\Unreal Projects\тест\Intermediate\Source\kotsServer.Target.cs
D:\Unreal Projects\тест\Intermediate\Source\тест.Target.cs
D:\Unreal Projects\тест\Intermediate\Source\тестClient.Target.cs
D:\Unreal Projects\тест\Intermediate\Source\тестEditor.Target.cs
D:\Unreal Projects\тест\Intermediate\Source\тестServer.Target.cs
D:\Unreal Projects\тест\Intermediate\Source\kots.Target.cs
D:\Unreal Projects\тест\Intermediate\Source\kotsClient.Target.cs
D:\Unreal Projects\тест\Intermediate\Source\kotsEditor.Target.cs
D:\Unreal Projects\тест\Intermediate\Source\kotsServer.Target.cs
SafeFileExists C:\Users\stroi\AppData\Local\Temp\UAT\D+UE_5.3\Rules\UATRules-d3ba3e7494a2f32afe42ff39376c68a4.dll=False
Compiling targets DLL: C:\Users\stroi\AppData\Local\Temp\UAT\D+UE_5.3\Rules\UATRules-d3ba3e7494a2f32afe42ff39376c68a4.dll
Compiling C:\Users\stroi\AppData\Local\Temp\UAT\D+UE_5.3\Rules\UATRules-d3ba3e7494a2f32afe42ff39376c68a4.dll: Assembly does not exist
Adding event matcher: CompileEventMatcher
Adding event matcher: LinkEventMatcher
Adding event matcher: MicrosoftEventMatcher
Adding event matcher: XoreaxEventMatcher
Creating target rules object: тестTarget
Adding target: тестTarget (Game)
Creating target rules object: тестClientTarget
Adding target: тестClientTarget (Client)
Creating target rules object: тестEditorTarget
Adding target: тестEditorTarget (Editor)
Creating target rules object: тестServerTarget
Adding target: тестServerTarget (Server)
Creating target rules object: kotsTarget
Adding target: kotsTarget (Game)
Creating target rules object: kotsClientTarget
Adding target: kotsClientTarget (Client)
Creating target rules object: kotsEditorTarget
Adding target: kotsEditorTarget (Editor)
Creating target rules object: kotsServerTarget
Adding target: kotsServerTarget (Server)
Loading ini files for D:\Unreal Projects\тест\тест.uproject
Project contains multiple Game targets (тест, kots) but no DefaultGameTarget is set in the [/Script/BuildSettings.BuildSettings] section of DefaultEngine.ini
(see C:\Users\stroi\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.3\Log.txt for full exception trace)
AutomationException: Project contains multiple Game targets (тест, kots) but no DefaultGameTarget is set in the [/Script/BuildSettings.BuildSettings] section of DefaultEngine.ini
at AutomationTool.ProjectParams.SelectDefaultTarget(List1 AvailableTargets, TargetType Type, String& Target) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectParams.cs:line 2364 at AutomationTool.ProjectParams.AutodetectSettings(Boolean bReset) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectParams.cs:line 2505 at AutomationTool.ProjectParams..ctor(FileReference RawProjectPath, BuildCommand Command, String Device, String MapToRun, String AdditionalServerMapParams, ParamList
1 Port, String RunCommandline, String StageCommandline, String BundleName, String StageDirectoryParam, String UnrealExe, String UE4Exe, String SignPak, List1 ClientConfigsToBuild, List
1 ServerConfigsToBuild, ParamList1 MapsToCook, ParamList
1 MapIniSectionsToCook, ParamList1 DirectoriesToCook, String DDCGraph, String InternationalizationPreset, ParamList
1 CulturesToCook, ParamList1 ClientCookedTargets, ParamList
1 EditorTargets, ParamList1 ServerCookedTargets, List
1 ClientTargetPlatforms, Dictionary2 ClientDependentPlatformMap, List
1 ServerTargetPlatforms, Dictionary2 ServerDependentPlatformMap, List
1 ConfigOverrideParams, Nullable1 Build, Nullable
1 SkipBuildClient, Nullable1 SkipBuildEditor, Nullable
1 Cook, Nullable1 Run, Nullable
1 SkipServer, Nullable1 Clean, Nullable
1 Compressed, Nullable1 ForceUncompressed, String AdditionalPakOptions, String AdditionalIoStoreOptions, String ForceOodleDllVersion, Nullable
1 IterativeCooking, String IterateSharedCookedBuild, Nullable1 IterateSharedBuildUsePrecompiledExe, Nullable
1 CookAll, Nullable1 CookPartialGC, Nullable
1 CookInEditor, String CookOutputDir, Nullable1 CookMapsOnly, Nullable
1 CookOnTheFly, Nullable1 CookOnTheFlyStreaming, Nullable
1 UnversionedCookedContent, Nullable1 OptionalContent, Nullable
1 EncryptIniFiles, Nullable1 EncryptPakIndex, Nullable
1 EncryptEverything, Nullable1 SkipCookingEditorContent, String AdditionalCookerOptions, String OriginalReleaseVersion, String BasedOnReleaseVersion, String CreateReleaseVersion, String CreateReleaseVersionBasePath, String BasedOnReleaseVersionBasePath, String ReferenceContainerGlobalFileName, String ReferenceContainerCryptoKeys, Nullable
1 GeneratePatch, Nullable1 AddPatchLevel, Nullable
1 StageBaseReleasePaks, String DiscVersion, String DLCName, String DLCOverrideCookedSubDir, String DLCOverrideStagedSubDir, String DiffCookedContentPath, Nullable1 DLCIncludeEngineContent, Nullable
1 DLCPakPluginFile, Nullable1 DLCActLikePatch, Nullable
1 CrashReporter, Nullable1 DedicatedServer, Nullable
1 Client, Nullable1 Deploy, String DeployFolder, String GetFile, Nullable
1 FileServer, Nullable1 Foreign, Nullable
1 ForeignCode, Nullable1 LogWindow, Nullable
1 NoCleanStage, Nullable1 NoClient, Nullable
1 NoDebugInfo, Nullable1 SeparateDebugInfo, Nullable
1 MapFile, Nullable1 NoXGE, Nullable
1 SkipPackage, Nullable1 NeverPackage, Nullable
1 Package, Nullable1 Pak, Nullable
1 IgnorePaksFromDifferentCookSource, Nullable1 IoStore, Nullable
1 ZenStore, String NoZenAutoLaunch, Nullable1 SkipIoStore, Nullable
1 GenerateOptimizationData, Nullable1 Prereqs, String AppLocalDirectory, Nullable
1 NoBootstrapExe, Nullable1 SignedPak, Nullable
1 PakAlignForMemoryMapping, Nullable1 RehydrateAssets, Nullable
1 NullRHI, Nullable1 FakeClient, Nullable
1 EditorTest, Nullable1 RunAutomationTests, String RunAutomationTest, Nullable
1 CrashIndex, Nullable1 SkipCook, Nullable
1 SkipCookOnTheFly, Nullable1 SkipPak, Nullable
1 PrePak, Nullable1 SkipStage, Nullable
1 Stage, Nullable1 Manifests, Nullable
1 CreateChunkInstall, Nullable1 SkipEncryption, Nullable
1 Unattended, Nullable1 NumClients, Nullable
1 Archive, String ArchiveDirectoryParam, Nullable1 ArchiveMetaData, Nullable
1 CreateAppBundle, String SpecifiedClientTarget, String SpecifiedServerTarget, ParamList1 ProgramTargets, Nullable
1 Distribution, String PackageEncryptionKeyFile, Nullable1 Prebuilt, Nullable
1 RunTimeoutSeconds, String SpecifiedArchitecture, String ServerArchitecture, String EditorArchitecture, String ClientArchitecture, String ProgramArchitecture, String UbtArgs, String AdditionalPackageOptions, Nullable1 IterativeDeploy, Nullable
1 FastCook, Nullable1 IgnoreCookErrors, Nullable
1 CodeSign, Nullable1 TreatNonShippingBinariesAsDebugFiles, Nullable
1 UseExtraFlavor, String Provision, String Certificate, String Team, Boolean AutomaticSigning, String Trace, String TraceHost, String TraceFile, String SessionLabel, ParamList1 InMapsToRebuildLightMaps, ParamList
1 InMapsToRebuildHLOD, ParamList1 TitleID, Nullable
1 RetainStagedDirectory) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectParams.cs:line 1276
at BuildCookRun.SetupParams() in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 50
at BuildCookRun.ExecuteBuild() in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 41
at AutomationTool.BuildCommand.Execute() in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 345
at AutomationTool.BuildCommand.ExecuteAsync() in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 354
at AutomationTool.Automation.ExecuteAsync(List1 CommandsToExecute, Dictionary
2 Commands) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 265
at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 164
AutomationTool executed for 0h 0m 3s
AutomationTool exiting with ExitCode=1 (Error_Unknown)