Top Down, the Decal CurserToWorld to always shine on the ground?

I’m using the TopDownGame starter content, is there a way to have the CursorToWorld (M_Cursor_Decal) to shine through Pawn Meshes but still show on the ground underneath them?

It currently shows on the Pawn Mesh but I would like it to show on it’s feet I guess? Not sure if there’s an easy way to have it ignore the mesh, but I tried a few different collisions/object types but no luck. Not sure about having it ignore actors maybe?