Finally this is what I was able to accomplish with a spot light.
I can get similar results with a point light, but then I lose the ability to cut the light off at a specific height as I don’t want the very top of the giant doors and walls to be very visible.
Character lighting is done with 4 point lights to even the light across the entire character and a 5th light will be added to control the characters shadow as the light above the player just nearly creates a blob shadow.
Below is what the top of a wall looks like as well giving the desired results.