Toon Shading Models, Stylized Rendering Experiments

In case you’re wondering, or anyone else willing to give some input while I’m wrapping my head around it, here’s my fork implementing it:

https://github.com/EscapeEntertainmentTeam/UnrealEngine

The fork has the custom shading model work the same way as kusogaki77’s 4.27 branch. Specular attribute doesn’t work yet, however it can be remedied by adjusting specular offset/scale values.

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