@kusogaki77 brought up a couple use cases where being able to fully put a character in shadow or light using the material would be useful, so I extended the range of Offset to allow for this. (thanks!) This is the new range for Offset, note that if you’ve made materials you might need to update your scalar values for offset. if you used a texture to drive offset, I recommend using a Lerp to adjust the range of offset for that texture (I use that on my test cases):
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