Toon shading model

I did to the video upload to .

https://www…com/watch?v=QjLDm7Ku-aI

I am Japanese. Sorry in the language of Japan.
But is there is a new possibility of UE4.
And also are many people who seek .

As such functions can be used quickly, a lot of people hope.

I got the outline shader in the link of the following thread.:slight_smile:

I was actually able to achieve result in only these toon shaders and outline shader.
By another in the post process effect, we have adjusted a lot in color grading.

Alright, thank you!:slight_smile:

Yo Alwei!
I found out how to import MMD Models allready, so I edited my comment!
Nice Miku video!

Is there any way that you can do a github repo which has branches that code that works with different versions (Specifically 4.9.2, 4.10, and Master). Having support for 4.9.2 would help many who wouldnt like to break their build, have small hard drive space, and would like to do production work with it.

Thanks!

I’m looking forward to your lovely work.:slight_smile:

Yeah, I have been hard at work on making a fan-port of Project Diva F and F2nd (as a mashup/compilation) inside of Unreal Engine 4, and I am also working on a JRPG-Esque project.

Hi, i’m sorry, but i don’t understand how to install shading model. I had followed the epic tutoriel and i have built the engine, but i don’t know how to have your code. Is anyone can help me ? :frowning:

Very awesome!

Hi there!

I feel a bit lost, I don’t know which branch is the best to download right now? I mean the most stable one because I really want try great shading model with my characters

Thanks, that’s amazing work!

I have just backported the shading model to 4.9 and 4.10, if anyone interested I can post them to github (if it’s ok by).

I would love download it and try :slight_smile: if you can upload them to github ^^

Sure, go ahead!

Thank you guys, I am definitely interested.

Can someone explain how a lighting model is advantageous compared to some of the misc toon color materials I’ve seen?

Thanks!

So here you are:

4.9 branch
https://github.com/marynate/UnrealEngine/tree/4.9-toon

4.10 branch
https://github.com/marynate/UnrealEngine/tree/4.10-toon

Let me know if I messed up something.

The other common approach is a post process, the main advantages of a lighting model over that approach are:

  • Multiple lights: a post process does not have access to the light vector, so those tend to blend the lighting together instead of creating proper per light shading.
  • Speed: a post process adds a bit of overhead for every screen pixel on top of the regular shading work.
  • Mobile support: post process materials don’t work on mobile.

@alwei: Thanks for posting your work, it’s always nice to see people actually using something you made :slight_smile:

@Fritsl How did your demo go, btw?

Thanks Nate!
I was having various issues in master (that had nothing to do with the shaders) that made me a bit reluctant to work in there and wait for epic to integrate. So is really great :cool:

Can we get one last update to the release version of 4.10? It’d be great to have a stable copy of UE4 with integrated.

If it’s available on GitHub, would it be possible to make it available for free on the marketplace? It seems really nice and making it available on the marketplace will assurance a lot more exposure and ease of access than just through GitHub.

I’m a complete noob at integrating GitHub files into UE4. I can follow the link to GitHub but have no idea what to click on. I downloaded something called "UnrealEngine-4.10-toon but I’m not sure what to do from that point on. Will erase and replace the UE4 4.10 I downloaded from Epic?

Would shader allow me to use non-toon materials for some objects in a scene and toon materials for other objects in the same scene? Like, say, a toon gun with an ordinary PBR shader for the character holding the gun?