Is somehow branched for Windows only?
Hi there, I’m on OSX (Mac)
I can download zip, and build, compile, run with no problems:
https://github.com/EpicGames/UnrealEngine
But :
https://github.com/ArneBezuijen/UnrealEngine/tree/311cbebe313785b404731cf6c0f36bc20275ab9f
Leaves me with errors when I come to GenerateProjectFiles.command
- and I’m stuck, stuck, stuck. Hmm.
I’m a total noob with GitHub, sorry, but I have tried for hours and hours and hours: Downloading both, mixing, merging… no luck, I always end up with variations of the error message below, any hint of how to compile the Cel Shader version on Mac would be highly appreciated, thanks:
*** Error message from Cel Shader version:
Setting up Unreal Engine 4 project files…
Setting up Mono
Generating data for project indexing… 0%ERROR: Unable to instantiate instance of ‘WebBrowser’ object type from compiled assembly ‘UE4Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’. Unreal Build Tool creates an instance of your module’s ‘Rules’ object in order to find out about your module’s requirements. The CLR exception details may provide more information: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. —> System.IO.DirectoryNotFoundException: Directory ‘…/…/Engine/Binaries/Mac/UnrealCEFSubProcess.app’ not found.
at System.IO.Directory.ValidateDirectoryListing (System.String path, System.String searchPattern, System.Boolean& stop) [0x00000] in <filename unknown>:0
at System.IO.Directory+<EnumerateKind>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
at WebBrowser…ctor (UnrealBuildTool.TargetInfo Target) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke (System.Reflection.MonoCMethod,object,object],System.Exception&)
at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object] parameters) [0x00000] in <filename unknown>:0
— End of inner exception stack trace —
at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object] parameters) [0x00000] in <filename unknown>:0
at System.Reflection.MonoCMethod.DoInvoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MonoCMethod.Invoke (BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Activator.CreateInstance (System.Type type, BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object] args, System.Globalization.CultureInfo culture, System.Object] activationAttributes) [0x00000] in <filename unknown>:0
at System.Activator.CreateInstance (System.Type type, System.Object] args, System.Object] activationAttributes) [0x00000] in <filename unknown>:0
at System.Activator.CreateInstance (System.Type type, System.Object] args) [0x00000] in <filename unknown>:0
at UnrealBuildTool.RulesAssembly.CreateModuleRules (System.String ModuleName, UnrealBuildTool.TargetInfo Target, UnrealBuildTool.FileReference& ModuleFileName) [0x00000] in <filename unknown>:0
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*** Compared to Success from original Epic Games version, when executing GenerateProjectFiles.command:
Setting up Mono
Generating data for project indexing… 100%
Generating project file…
Found 35 targets!
Saving updated project file…
logout
Can any one with understanding tell me what the issue is?
Thank you very, very much