How is this done? Im learning UE and making some simple shaders / rendering tests and want a finish similar to Brawl Stars.
I want the textures to be cartoony and have the light not influence their colors, but have shadows projected, plus shadows in the objects themselves.
I’ve tried a few things, lit, unlit, more sky light, less, cartoony shaders etc but seems like Im missing something fundamental.
Any tips are appreciated, thanks