Hello, greetings!
I am very new to this platform and to coding, design and modeling overall(I am trying to dip in all of it), and as I am pushing forward, I was wondering about textures and shading.
I am particularly interested in going for Cel/Toon shading and while there is alot of learning material out there, I could not find some information (possibly limited by my vocabulary in this field). I can see many tutorials on creating aforementioned materials to be applied on assets AND some of them are on creating post process volume to change the shading for the whole level instead.
Currently I was succesful with post processing way, applying only basic colors through materials in blender and exporting the models to UE5.
Which way is the correct way - shading through materials or shading through post proces?? Maybe both should be done? I may be missing even more information than I expect…
Any help or info is appreciated in advance.
V.