Tooltips not appearing in Editor when hovering over assets due to Slate Cursor Move settings

In UE 5.7.2, when the console variable Slate.EnableSyntheticCursorMoves is set to false, tooltips no longer appear in the Editor when hovering over assets. This issue did not occur in earlier versions such as UE 5.6. As a workaround, we can set the console variable Slate.CursorSignificantMoveDetectionThreshold to 3, which restores the tooltip display.

Is this a known issue, or was this change made intentionally in UE 5.7.2?

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Steps to Reproduce
This can be reproduced in vanilla UE 5.7 Editor with the following (note that this behavior was not seen in UE 5.6):

  • Slate.EnableSyntheticCursorMoves set to false and see no tooltip appears in Editor unless you click on an asset
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Hi there,

I can confirm this behavior in 5.7.2. After looking into recent changes to the Slate system I haven’t been able to confirm where the issue is coming from. Nor does it seem like an intentional change. There doesn’t seem to be a ticket on the Issue tracker so I have reported this as a bug.

I will follow up with a tracker link once it’s submitted and public.

Cheers,

Louis

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Hi again, apologies for the delay for the bug tracker link. It likely is not public yet but this will be the link when it is ready.

- Louis

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Apologies for missing the response to this, but thank you for looking into it. We’ll keep an eye on the tracker.

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Actually, is the linked bug the correct one? I might be misunderstanding the underlying issue, but it doesn’t seem to be describing the same thing when I viewed it

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The link was incorrect. Sorry about that, we had some issues that week when submitting reports.

I have updated the link in that post it should be correct now.

- Louis

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