You can share blueprint on this website: https://blueprintue.com.
When you edit a blueprint in Unreal Engine, select nodes and copy (ctrl+c or cmd+c).
Go on https://blueprintue.com paste your clipboard in the textarea and click on the “Create Pastebin” button.
You will be redirected to a new link you can share with everyone.
You can move in your blueprint like in Unreal Engine editor.
I want you to present my project: “pastebin blueprint”.
It’s a service about sharing blueprint in a webpage.
Actually, there is 2 popular ways to share a blueprint:
- take screenshot
- copy/paste in pastebin
I think it will be awesome to have all on the same page.
So I work since 3 weeks on a web parser/render for easing sharing and manipulation.
You can try it on https://blueprintue.com and follow the steps described in TL;DR section of this post.
If you want an example you can use this link https://blueprintue.com/blueprint/3sorqivE
As you can see you can interact with nodes by moving and connecting them.
You can embed the rendering.
- zoom is not perfect
- some nodes are over other nodes
- some nodes are not displayed like in unreal engine
- can’t break a connected link
EDIT 20 AUGUST 2015
The community version is live : https://blueprintue.com
You have 2 ways for using the new version.
Add Blueprint [INDENT]
Now you can share a blueprint with some optional settings:
- exposure: choose public if your blueprint will be visible on the home page, last blueprints, search pages and anonymous profile OTHERWISE choose unlisted
- expiration: delay before delete blueprint or not
- version: which Unreal Engine version the blueprint works on
Copy the blueprint code.
Embed the blueprint in iframe.
See member profile, informations and their public blueprints.
Search by tags and / or terms in public blueprints.
Sign-up / Sign-in with an username or with Facebook/Twitter/Google.
Add Blueprint [INDENT]
Choose a private exposure, only you will be able to view blueprint.
Add and Reply comments.
Add description (wysiwyg).
Add video from Youtube or Vimeo or Dailymotion.
Add thumbnail for lists view.
Make a new version of the blueprint and see all the past versions (embed too the blueprint version you want).
Change exposure and version settings.
Close or Hide or Open Comments.
Choose to give blueprint to anonymous user (it will keep content, properties and exposure).
On your profile, you see your private blueprints too.
Add informations about accounts: Facebook, Twitter, Google+, Livecoding, Twitch, Youtube, Github, Profile Unreal Engine Forum, Chat Unreal Engine, Website, Description.
Add your avatar.
If you delete your profile, you will lose points given on blueprints.
Choose to give blueprints to anonymous user (it will keep content, properties and exposure).
Choose to keep your name in comments.
All the old blueprints pasted before the new version has those settings now:
- exposure: unlisted
- expiration: never
- version: Unreal Engine version 4.5
My current account on Unreal is rancoud2 and not rancoud anymore.
It’s because the forum can’t merge 2 users in one.
This is why you will see rancoud2 responding in this thread.