Tools & Editor-Extension Engineer (UE5/UE4) — Remote — Contract/Temp/Permanent

Hi everyone — I’m Bruno, based in Sapporo, Japan.

I build Unreal Engine tools and editor extensions that make teams faster:

  • C++ editor modules & Slate UI
  • Asset/import/export pipelines
  • Anti-cheat heuristics & integrity checks
  • SQLite data layers & save/load systems
  • Profiling/optimization & CI utilities

I also assist with gameplay when needed, but my specialty is custom tooling.

Example Work (screenshots attached):
A fully custom Pillar/Column Generator built with Geometry Script + Texture Graph:

  • Generates procedural geometry (no base meshes, fully mathematical)
  • Applies procedural surface maps & damage states
  • Exports finished Static Mesh assets from inside the Unreal Editor
  • Demonstrates deep knowledge of UE tooling ecosystem + procedural R&D

R&D Focus:

  • Procedural geometry & Texture Graph workflows
  • SCUE5 Anti-Cheat Suite (Linux-native + Proton-aware)
  • Procedural Generators (Pillars, Rocks, Cliffs, Buildings – rolling releases)

Plugin history (selected):

  • USQLite, Savior System, Magic Nodes, UFSM (FSM), Object Pool
  • Procedural Generators series (2025–2026 roadmap)

Availability:

  • Remote preferred (async collaboration OK, any time zone)
  • Open to temporary, contract, or permanent roles
  • Flexible hours & per-project compensation

Contact:

Thanks — I look forward to new opportunities!