I ported over a modular buildingI made originally in UDK into Unreal 4, and the results where fantastic.
However I had to manually place every actor again to recreate it, wasn’t that big of a deal since the building was not that complicated.
As I wanted to do the same to my CBC building. There was no way I was going to place over 2000+ actors again.
So I wrote a tool orginally in php to convert UDK’s T3D into Unreal 4’s T3D, Is now a stand alone program written in C#
Download .exe Version 2.0
Supports converting the following actors
- Static meshes (Lightmap UVs, overridden materials)
- Skeletal Mesh actors
- Interp Actors
- Lights (brightness, color)
- Exponential height fog
v1.0 PHP (only works with static meshes)
Online version link 2
- You sill need to export all individual meshes & textures from UDK, and import/set them up inside of Unreal 4.
(with a lot of work, it would be possible to write a tool to convert materials exported as T3D made in UDK, into unreal 4)
- Once they are in the Content Browser, you can copy the actors inside of UDK, use the tool to convert the output, then paste into Unreal 4.
There is still a lot of manual labor involved while re-importing assets into Unreal 4, but this tool is the first step in reducing the work it takes porting from UDK to UE4