too much polygons in one scene = ray tracing gives up in rendering

I am able to see the dropbox, thank you very much for the repro.

I’ve searched for an documentation from the vendors on relevant limits, but there’s nothing that immediately forthcoming, so I’m going to pass this to somebody with more familiarity with the DXR.

One thing I did notice is that the body of the metahumans aren’t LODing at all, which will drive up the triangle counts on the hero characters. This may increase the number of BLASs that get created and, depending on what the limit is, may not change the result.

Best regards,

Chris