too much polygons in one scene = ray tracing gives up in rendering

Hi Chris,

I’ve done a test with Pathtracer:

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here you can find the results:

no shot_00001_RayTracingON_DisplacementON_AllExtraCharactersON+BP_ArendON_PathTracingON_FinalImage.00001.jpeg

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no shot_00001_RayTracingON_DisplacementON_AllExtraCharactersON+BP_ArendON**_PathTracingON_PathTracer.00001.jpeg**

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So the pathtracing doesn’t show the skin (which is subdivided and displaced)… and only two extra characters show up in the background.

I’ve done a test again with all extra characters and the male character off:

no shot_00001_RayTracingON_DisplacementON_AllExtraCharactersOFF+BP_ArendOFF_PathtracingON_FinalImage.00001

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no shot_00001_RayTracingON_DisplacementON_AllExtraCharactersOFF+BP_ArendOFF_PathtracingON_PathTracer.00001.jpeg

[Image Removed]

So here the skin is pathtraced… Is there a limit to the path tracing?

Were you able to open the Dropbox link I’ve send in my previous comment?

Thank you!