Hi Chris,
In addition to my previous reply, I stumbled upon the same issues with the male main character.
What I’m trying to add to my debug process is that ray tracing works when displacement is not on.
This is something you can follow in the first two screenshots:
[Image Removed][Image Removed]
So I tried to switch on displacement again:
[Image Removed][Image Removed]As extra info: one displaced (read: subdivided) metahuman has 607000 vertices and his body 779000 vertices
This white character doesn’t have nanite enabled, all the extra characters do (they are subdivided too).
I muted all the extra characters.
Displacement is still on, and I switched off megalights again.
And again, I have good results:
[Image Removed]
So, at least it’s consistent: I have good ray-traced shadows on one subdivided character (the rectangular light only shines on him by the way), but when I start to have more subdivided metahumans in the scene, ray tracing stops.
Thank you.