Hi Chris!
Thanks!
I’m rendering on a NVIDIA GeForce RTX3090.
I couldn’t find anything in the logs that could explain this issue. I’ve attached a log of when I started up Unreal and rendered this specific shot.
I’ve rendered this without the use of LODZero.
This is a screenshot with stat unit on:
[Image Removed]
As you can see, I have some memory warnings, but most of the time I turn off displacement on all characters (I made a switch in blueprinting) and turn it on only when rendering.
In this screenshot, raytracing is on (and shadows are displaced correctly), and displacement is on.
Thank you!