too much polygons in one scene = ray tracing gives up in rendering

Hi Chris!

Thanks!

I’m rendering on a NVIDIA GeForce RTX3090.

I couldn’t find anything in the logs that could explain this issue. I’ve attached a log of when I started up Unreal and rendered this specific shot.

I’ve rendered this without the use of LODZero.

This is a screenshot with stat unit on:

[Image Removed]

As you can see, I have some memory warnings, but most of the time I turn off displacement on all characters (I made a switch in blueprinting) and turn it on only when rendering.

In this screenshot, raytracing is on (and shadows are displaced correctly), and displacement is on.

Thank you!