too much polygons in one scene = ray tracing gives up in rendering

Hi Alex,

An Update. Got the r.SkinCache.PrintMemorySummary working**:**

[2025.06.17-13.46.34:713][178]LogSkinCache: Display: Used: 127.864MB

[2025.06.17-13.46.34:713][178]LogSkinCache: Display: Available: 0.136MB

[2025.06.17-13.46.34:713][178]LogSkinCache: Display: Total limit: 128.000MB

[2025.06.17-13.46.34:713][178]LogSkinCache: Display: Extra required: 1266.722MB

So that way, I can define a good value.

I’m still wondering if there are any consequences.

Thank you!