too much polygons in one scene = ray tracing gives up in rendering

Hi Alex,

Thank you.

I didn’t find the error in the logs.

I’ve tried to increase r.SkinCache.SceneMemoryLimitInMB from 128 to 1024, and this didn’t help.

Afterward, I adjusted it to 10240, and it appears to have worked.

Are there consequences to setting this value that high? (How can I determine a good value)?

Thank you!