i import 170000 objects from revit to unreal 5.1,and transfrom these objects to nanite.
when i open my level ,the editor crashed and show
"LoginId:53a60dfe4cdced5d2005208ec8423232
EpicAccountId:e7500e66b37f439e814b2b574be34716
Assertion failed: NumAllocatedRootPages >= (uint32)ClusterPageData.Allocator.GetMaxSize() [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Rendering\NaniteStreamingManager.cpp] [Line: 1332]
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll"
I find config file DefaultEngine.ini and add “r.Nanite.Streaming.NumInitialRootPages=65536”
“r.GPUCrashDebugging=false”
Increase C disk virtual memory to 6400MB
restart editor and crashed
"LoginId:53a60dfe4cdced5d2005208ec8423232
EpicAccountId:e7500e66b37f439e814b2b574be34716
Assertion failed: MaxStreamingPages + GNaniteStreamingNumInitialRootPages <= ( 1 << 16) [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Rendering\NaniteStreamingManager.cpp] [Line: 568]
UnrealEditor_Engine
UnrealEditor_RenderCore
UnrealEditor_D3D12RHI
UnrealEditor_RHI
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll"
my computer is : GTX3060,96gb ram
how can i show over 170000 nanit objects in my level?