Hey Samb,
I’ve set the grass mesh to have 3 LOD’s, and I’ve used a culling range from 1200 to 6000. This doesn’t only affect foliage, but projectiles, and the character mesh as well - anything dynamic or in motion, effectively.
Also, thanks for the tips . I removed the extra foliage in places where I could, and it seems to be fine for now. Also, on an unrelated note, I’ve been watching your tutorials since UE3 - you’re the man. Your contributions to the community are appreciated!