Ok So I have been working heavily on speeding up my game. I have done all i can to LOD EVERY mesh. Setup best performances practices. mip maps, texture sizes, texture optimizations in reducing file sizes, distance field settings, I have been in and out of the stat gpu and stat unit checks etc etc. So now oddly enough when i am in editor i get a solid 115-120 fps (not boasting just amazed I was able to get this far)
Now my question is, why when I play standalone game window and do a stat fps check, I am getting readings of like 300fps in menus? but when I am in actual gameplay i am getting roughly 40-50fps when in editor i was at 115-120? aside from the obvious, menu levels have no meshes etc, how does it calculate 300fps?