Toggling Visibility of Verse UI Buttons Soft Locks Controller

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

UI/Tools

Summary

When toggling the visibility of a Verse-created UI button after it is selected by a controller player, that controller player loses the ability to use the UI.

Steps to Reproduce

Create a UI Canvas with a handful of either button_quiet, regular, or loud buttons set up in a disorganized fashion (not in a grid, not sure if this is mandatory but seems to be worse if this is the case). Set them up so on click the button you clicked has its visibility toggled immediately (to be invisible).

Expected Result

Controller selection should be moved to another available button. Or moving the joystick on controller should allow the selection of other buttons.

Observed Result

Controller will no longer be able to switch to any other buttons to select them, soft locking them in the UI.

Platform(s)

All (So long as they are playing with controller)

Additional Notes

Players can unsoft lock themselves if they click their start button on controller and they press it again to close that menu, their ability to select buttons returns. Additionally, if the player is playing on a system that has another input controller, such as Nintendo Switch having a touch screen or PC having a mouse, using the alternative input controller they can also get out of being stuck.

FORT-783943 incident has been created. Status is ‘Unconfirmed’.

Happened to me as well, even when buttons are properly assigned in grids, doing Verse UI for controllers is a hassle (or hard to understand?)

Re replying to hopefully escalate.

1 Like

Seems like part of the issue is connected to if the player tries to select a button that was just disabled. on controller if a button is disabled while they were hovered onto it and they select again before trying to move to another button, their ability to move to adjacent buttons seems to break. And just to clarify this is not an issue with the navigation problems verse UI also has for controller, it is purely just losing the ability to select buttons. This still breaks if the buttons are perfectly aligned in a grid.

Honestly a good solution would be to give us the ability to refocus a players button selection. If a player opens their friend menu, for example, it obviously removes the button selection on the verse UI. If they close their friends menu they will regain focus onto the verse UI. Being able to have a function call that does exactly that would ideal to at least have a viable workaround for this issue.