Toggle "linked" properties in editor

Is there a way to “link” 2 boolean properties together such that when you toggle one, it untoggles the other? I want the booleans to be mutually exclusive. I’m working in C++. I’m aware of the meta tag “EditCondition” but that doesn’t provide mutual exclusivity.

Got some useful advice from the “Unreal Slackers (Source)” discord…

  1. Use PostEditPropertyChange
  2. Reconsider these properties as a ENUM