To project PCG Spline Data to static Mesh ?

No. He means controlling the projection area on the mesh through the spline. As in, we don’t want to project on the whole mesh, but just on a part of it.
Or, another explanation: The spline is used to spawn stuff only in a certain well defined area on the landscape, right? Well, how can we apply the same concept, but on a mesh instead.
Or, is there a better way to achieve this?