Log file open, 12/04/16 13:39:06
LogInit:Display: Running engine for game: SurvivalGame
LogPlatformFile: Not using cached wrapper
LogInit:Display: RandInit(1239237666) SRandInit(1239237666).
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.101127
LogPluginManager: Loaded Plugin Paper2D, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/2D/Paper2D/Paper2D.uplugin
LogPluginManager: Loaded Plugin LightPropagationVolume, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Blendables/LightPropagationVolume/LightPropagationVolume.uplugin
LogPluginManager: Loaded Plugin BlankPlugin, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/BlankPlugin/BlankPlugin.uplugin
LogPluginManager: Loaded Plugin CodeLiteSourceCodeAccess, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/CodeLiteSourceCodeAccess/CodeLiteSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin GitSourceControl, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/GitSourceControl/GitSourceControl.uplugin
LogPluginManager: Loaded Plugin KDevelopSourceCodeAccess, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/KDevelopSourceCodeAccess/KDevelopSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin NullSourceCodeAccess, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/NullSourceCodeAccess/NullSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin OneSkyLocalizationService, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/OneSkyLocalizationService/OneSkyLocalizationService.uplugin
LogPluginManager: Loaded Plugin PerforceSourceControl, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/PerforceSourceControl/PerforceSourceControl.uplugin
LogPluginManager: Loaded Plugin SubversionSourceControl, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/SubversionSourceControl/SubversionSourceControl.uplugin
LogPluginManager: Loaded Plugin UObjectPlugin, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/UObjectPlugin/UObjectPlugin.uplugin
LogPluginManager: Loaded Plugin VisualStudioSourceCodeAccess, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/VisualStudioSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin XCodeSourceCodeAccess, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Developer/XCodeSourceCodeAccess/XCodeSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin AudioCapture, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/AudioCapture/AudioCapture.uplugin
LogPluginManager: Loaded Plugin EpicSurvey, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/EpicSurvey/EpicSurvey.uplugin
LogPluginManager: Loaded Plugin MacGraphicsSwitching, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/MacGraphicsSwitching/MacGraphicsSwitching.uplugin
LogPluginManager: Loaded Plugin MobileLauncherProfileWizard, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/MobileLauncherProfileWizard/MobileLauncherProfileWizard.uplugin
LogPluginManager: Loaded Plugin PluginBrowser, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/PluginBrowser/PluginBrowser.uplugin
LogPluginManager: Loaded Plugin SpeedTreeImporter, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/SpeedTreeImporter/SpeedTreeImporter.uplugin
LogPluginManager: Loaded Plugin SuperSearchEditor, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Editor/SuperSearchEditor/SuperSearchEditor.uplugin
LogPluginManager: Loaded Plugin AlembicImporter, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/AlembicImporter/AlembicImporter.uplugin
LogPluginManager: Loaded Plugin BlueprintStats, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/BlueprintStats/BlueprintStats.uplugin
LogPluginManager: Loaded Plugin CharacterAI, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/CharacterAI/CharacterAI.uplugin
LogPluginManager: Loaded Plugin CodeEditor, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/CodeEditor/CodeEditor.uplugin
LogPluginManager: Loaded Plugin CodeView, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/CodeView/CodeView.uplugin
LogPluginManager: Loaded Plugin HTML5Networking, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/HTML5Networking/HTML5Networking.uplugin
LogPluginManager: Loaded Plugin OSVR, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/OSVR/OSVR.uplugin
LogPluginManager: Loaded Plugin Phya, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/Phya/Phya.uplugin
LogPluginManager: Loaded Plugin SignificanceManager, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/SignificanceManager/SignificanceManager.uplugin
LogPluginManager: Loaded Plugin SimpleHMD, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/SimpleHMD/SimpleHMD.uplugin
LogPluginManager: Loaded Plugin StereoPanorama, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/StereoPanorama/StereoPanorama.uplugin
LogPluginManager: Loaded Plugin StructBox, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Experimental/StructBox/StructBox.uplugin
LogPluginManager: Loaded Plugin AndroidMedia, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Media/AndroidMedia/AndroidMedia.uplugin
LogPluginManager: Loaded Plugin AvfMedia, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Media/AvfMedia/AvfMedia.uplugin
LogPluginManager: Loaded Plugin MediaPlayerEditor, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Media/MediaPlayerEditor/MediaPlayerEditor.uplugin
LogPluginManager: Loaded Plugin WmfMedia, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Media/WmfMedia/WmfMedia.uplugin
LogPluginManager: Loaded Plugin MessagingDebugger, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Messaging/MessagingDebugger/MessagingDebugger.uplugin
LogPluginManager: Loaded Plugin TcpMessaging, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Messaging/TcpMessaging/TcpMessaging.uplugin
LogPluginManager: Loaded Plugin UdpMessaging, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Messaging/UdpMessaging/UdpMessaging.uplugin
LogPluginManager: Loaded Plugin LevelSequenceEditor, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/MovieScene/LevelSequenceEditor/LevelSequenceEditor.uplugin
LogPluginManager: Loaded Plugin MatineeToLevelSequence, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/MovieScene/MatineeToLevelSequence/MatineeToLevelSequence.uplugin
LogPluginManager: Loaded Plugin NetcodeUnitTest, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/NetcodeUnitTest.uplugin
LogPluginManager: Loaded Plugin NUTUnrealEngine4, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine4/NUTUnrealEngine4.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemGameCircle, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/Android/OnlineSubsystemGameCircle/OnlineSubsystemGameCircle.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemGooglePlay, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/OnlineSubsystemGooglePlay.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemIOS, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/IOS/OnlineSubsystemIOS/OnlineSubsystemIOS.uplugin
LogPluginManager: Loaded Plugin OnlineFramework, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineFramework/OnlineFramework.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystem, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystem/OnlineSubsystem.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemAmazon, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemAmazon/OnlineSubsystemAmazon.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemFacebook, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemFacebook/OnlineSubsystemFacebook.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemNull, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemNull/OnlineSubsystemNull.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemOculus, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemOculus/OnlineSubsystemOculus.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemSteam, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemSteam/OnlineSubsystemSteam.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemUtils, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemUtils/OnlineSubsystemUtils.uplugin
LogPluginManager: Loaded Plugin IOSTapJoy, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Advertising/IOSTapJoy/IOSTapJoy.uplugin
LogPluginManager: Loaded Plugin AnalyticsBlueprintLibrary, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/AnalyticsBlueprintLibrary.uplugin
LogPluginManager: Loaded Plugin AnalyticsMulticast, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/AnalyticsMulticast/AnalyticsMulticast.uplugin
LogPluginManager: Loaded Plugin Apsalar, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/Apsalar/Apsalar.uplugin
LogPluginManager: Loaded Plugin FileLogging, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/FileLogging/FileLogging.uplugin
LogPluginManager: Loaded Plugin Flurry, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/Flurry/Flurry.uplugin
LogPluginManager: Loaded Plugin AndroidDeviceProfileSelector, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/AndroidDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin AndroidMoviePlayer, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/AndroidMoviePlayer/AndroidMoviePlayer.uplugin
LogPluginManager: Loaded Plugin AppleMoviePlayer, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/AppleMoviePlayer/AppleMoviePlayer.uplugin
LogPluginManager: Loaded Plugin ArchVisCharacter, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/ArchVisCharacter/ArchVisCharacter.uplugin
LogPluginManager: Loaded Plugin CableComponent, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/CableComponent/CableComponent.uplugin
LogPluginManager: Loaded Plugin CustomMeshComponent, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/CustomMeshComponent/CustomMeshComponent.uplugin
LogPluginManager: Loaded Plugin ExampleDeviceProfileSelector, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/ExampleDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin GearVR, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/GearVR/GearVR.uplugin
LogPluginManager: Loaded Plugin GoogleVRController, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/GoogleVR/GoogleVRController/GoogleVRController.uplugin
LogPluginManager: Loaded Plugin GoogleVRHMD, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/GoogleVR/GoogleVRHMD/GoogleVRHMD.uplugin
LogPluginManager: Loaded Plugin IOSDeviceProfileSelector, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/IOSDeviceProfileSelector/IOSDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin LeapMotion, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/LeapMotion/LeapMotion.uplugin
LogPluginManager: Loaded Plugin LinuxDeviceProfileSelector, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/LinuxDeviceProfileSelector/LinuxDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin MIDIDevice, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/MIDIDevice/MIDIDevice.uplugin
LogPluginManager: Loaded Plugin MobilePatchingUtils, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/MobilePatchingUtils/MobilePatchingUtils.uplugin
LogPluginManager: Loaded Plugin Ansel, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Nvidia/Ansel/Ansel.uplugin
LogPluginManager: Loaded Plugin OculusAudio, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/OculusAudio/OculusAudio.uplugin
LogPluginManager: Loaded Plugin OculusInput, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/OculusInput/OculusInput.uplugin
LogPluginManager: Loaded Plugin OculusLibrary, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/OculusLibrary/OculusLibrary.uplugin
LogPluginManager: Loaded Plugin OculusRift, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/OculusRift/OculusRift.uplugin
LogPluginManager: Loaded Plugin Oodle, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/Oodle.uplugin
LogPluginManager: Loaded Plugin ProceduralMeshComponent, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.uplugin
LogPluginManager: Loaded Plugin SoundMod, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/SoundMod/SoundMod.uplugin
LogPluginManager: Loaded Plugin SoundVisualizations, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/SoundVisualizations/SoundVisualizations.uplugin
LogPluginManager: Loaded Plugin SteamController, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Steam/SteamController/SteamController.uplugin
LogPluginManager: Loaded Plugin SteamVR, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/Steam/SteamVR/SteamVR.uplugin
LogPluginManager: Loaded Plugin WebBrowserWidget, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/WebBrowserWidget/WebBrowserWidget.uplugin
LogPluginManager: Loaded Plugin WindowsDeviceProfileSelector, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/WindowsDeviceProfileSelector/WindowsDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin WindowsMoviePlayer, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Runtime/WindowsMoviePlayer/WindowsMoviePlayer.uplugin
LogPluginManager: Loaded Plugin ScriptPlugin, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/ScriptPlugin/ScriptPlugin.uplugin
LogPluginManager: Loaded Plugin SlateRemote, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Slate/SlateRemote/SlateRemote.uplugin
LogPluginManager: Loaded Plugin EditorTests, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/EditorTests/EditorTests.uplugin
LogPluginManager: Loaded Plugin FbxAutomationTestBuilder, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/FbxAutomationTestBuilder/FbxAutomationTestBuilder.uplugin
LogPluginManager: Loaded Plugin FunctionalTestingEditor, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/FunctionalTestingEditor/FunctionalTestingEditor.uplugin
LogPluginManager: Loaded Plugin RuntimeTests, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/RuntimeTests/RuntimeTests.uplugin
LogPluginManager: Loaded Plugin ScreenshotTools, From D:/Program Files (x86)/Epic Games/4.14/Engine/Plugins/Tests/ScreenshotTools/ScreenshotTools.uplugin
LogPluginManager: Loaded Plugin ExtendedRifleMod, From D:/Users/Bas/Documents/Unreal Projects/EpicSurvivalGameSeries-master/EpicSurvivalGameSeries-master/SurvivalGame/Plugins/ExtendedRifleMod/ExtendedRifleMod.uplugin
LogPluginManager: Loaded Plugin MyFlashlightMod, From D:/Users/Bas/Documents/Unreal Projects/EpicSurvivalGameSeries-master/EpicSurvivalGameSeries-master/SurvivalGame/Plugins/MyFlashlightMod/MyFlashlightMod.uplugin
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.14-CL-3195953
LogInit: Engine Version: 4.14.0-3195953+++UE4+Release-4.14
LogInit: Compatible Engine Version: 4.14.0-3195953+++UE4+Release-4.14
LogInit: Net CL: 3195953
LogDevObjectVersion: Number of dev versions registered: 13
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 7
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 8
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 17
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 1
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogInit: Compiled (64-bit): Nov 12 2016 02:14:10
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.14
LogInit: Command line:
LogInit: Base directory: D:/Program Files (x86)/Epic Games/4.14/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2016.12.04-12.39.06:760] 0]LogInit: Selected Device Profile: [Windows]
[2016.12.04-12.39.06:760] 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2016.12.04-12.39.06:828] 0]LogInit: Computer: BAS-HP
[2016.12.04-12.39.06:828] 0]LogInit: User: Bas
[2016.12.04-12.39.06:828] 0]LogInit: CPU Page size=65536, Cores=4
[2016.12.04-12.39.06:828] 0]LogInit: High frequency timer resolution =1.948759 MHz
[2016.12.04-12.39.06:828] 0]LogMemory: Memory total: Physical=12.0GB (12GB approx)
[2016.12.04-12.39.06:828] 0]LogMemory: Platform Memory Stats for Windows
[2016.12.04-12.39.06:828] 0]LogMemory: Process Physical Memory: 266.25 MB used, 266.25 MB peak
[2016.12.04-12.39.06:828] 0]LogMemory: Process Virtual Memory: 265.53 MB used, 265.53 MB peak
[2016.12.04-12.39.06:828] 0]LogMemory: Physical Memory: 10150.48 MB used, 2087.88 MB free, 12238.36 MB total
[2016.12.04-12.39.06:828] 0]LogMemory: Virtual Memory: 664.58 MB used, 2087.88 MB free, 8388608.00 MB total
[2016.12.04-12.39.06:861] 0]LogTextLocalizationManager: No specific translations for (‘en-US’) exist, so (‘en’) translations will be used.
[2016.12.04-12.39.10:960] 0]LogD3D11RHI: D3D11 adapters:
[2016.12.04-12.39.10:979] 0]LogD3D11RHI: 0. ‘NVIDIA Quadro 4000M’ (Feature Level 11_0)
[2016.12.04-12.39.10:979] 0]LogD3D11RHI: 1999/0/5863 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2016.12.04-12.39.10:979] 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2016.12.04-12.39.10:986] 0]LogD3D11RHI: Creating new Direct3DDevice
[2016.12.04-12.39.10:986] 0]LogD3D11RHI: GPU DeviceId: 0xe3b (for the marketing name, search the web for “GPU Device Id”)
[2016.12.04-12.39.10:986] 0]LogWindows: EnumDisplayDevices:
[2016.12.04-12.39.10:986] 0]LogWindows: 0. ‘NVIDIA Quadro 4000M’ (P:1 D:1)
[2016.12.04-12.39.10:986] 0]LogWindows: 1. ‘NVIDIA Quadro 4000M’ (P:0 D:0)
[2016.12.04-12.39.10:987] 0]LogWindows: 2. ‘RDPDD Chained DD’ (P:0 D:0)
[2016.12.04-12.39.10:987] 0]LogWindows: 3. ‘RDP Encoder Mirror Driver’ (P:0 D:0)
[2016.12.04-12.39.10:987] 0]LogWindows: 4. ‘RDP Reflector Display Driver’ (P:0 D:0)
[2016.12.04-12.39.10:987] 0]LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:2
[2016.12.04-12.39.10:987] 0]LogD3D11RHI: Adapter Name: NVIDIA Quadro 4000M
[2016.12.04-12.39.10:987] 0]LogD3D11RHI: Driver Version: 375.86 (internal:21.21.13.7586, unified:375.86)
[2016.12.04-12.39.10:987] 0]LogD3D11RHI: Driver Date: 11-10-2016
[2016.12.04-12.39.10:987] 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2016.12.04-12.39.10:995] 0]LogD3D11RHI: Async texture creation enabled
[2016.12.04-12.39.11:011] 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
[2016.12.04-12.39.11:011] 0]LogShaderCompilers: Guid format shader working directory is -83 characters bigger than the processId version (…/…/…/…/…/…/Users/Bas/Documents/Unreal Projects/EpicSurvivalGameSeries-master/EpicSurvivalGameSeries-master/SurvivalGame/Intermediate/Shaders/WorkingDirectory/10332/).
[2016.12.04-12.39.11:012] 0]LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/Bas/AppData/Local/Temp/UnrealShaderWorkingDir/FAAD3ABA4FB5882455CFB1ACC0440452/’.
[2016.12.04-12.39.11:012] 0]LogShaderCompilers:Display: Using Local Shader Compiler.
[2016.12.04-12.39.14:420] 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
[2016.12.04-12.39.14:520] 0]LogTemp:Display: Loaded TP MacClientTargetPlatform
[2016.12.04-12.39.14:590] 0]LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
[2016.12.04-12.39.14:658] 0]LogTemp:Display: Loaded TP MacServerTargetPlatform
[2016.12.04-12.39.14:752] 0]LogTemp:Display: Loaded TP MacTargetPlatform
[2016.12.04-12.39.14:820] 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
[2016.12.04-12.39.14:890] 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
[2016.12.04-12.39.14:958] 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
[2016.12.04-12.39.15:011] 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
[2016.12.04-12.39.15:123] 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
[2016.12.04-12.39.15:206] 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
[2016.12.04-12.39.15:294] 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
[2016.12.04-12.39.15:362] 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
[2016.12.04-12.39.15:429] 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
[2016.12.04-12.39.15:495] 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
[2016.12.04-12.39.15:628] 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
[2016.12.04-12.39.15:628] 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
[2016.12.04-12.39.15:670] 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
[2016.12.04-12.39.15:790] 0]LogTemp:Display: Loaded TP IOSTargetPlatform
[2016.12.04-12.39.15:835] 0]LogTemp:Display: Loaded TP TVOSTargetPlatform
[2016.12.04-12.39.15:900] 0]LogTemp:Display: Loaded TP LinuxClientTargetPlatform
[2016.12.04-12.39.15:966] 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
[2016.12.04-12.39.16:032] 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
[2016.12.04-12.39.16:098] 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
[2016.12.04-12.39.16:098] 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2016.12.04-12.39.16:731] 0]LogDerivedDataCache:Display: Cache Size: 512 MB
[2016.12.04-12.39.16:815] 0]LogDerivedDataCache: Loaded boot cache 0.08s 50MB C:/Users/Bas/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc.
[2016.12.04-12.39.16:815] 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Bas/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc
[2016.12.04-12.39.16:815] 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Users/Bas/Documents/Unreal Projects/EpicSurvivalGameSeries-master/EpicSurvivalGameSeries-master/SurvivalGame/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2016.12.04-12.39.16:815] 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2016.12.04-12.39.16:815] 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/Users/Bas/Documents/Unreal Projects/EpicSurvivalGameSeries-master/EpicSurvivalGameSeries-master/SurvivalGame/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2016.12.04-12.39.16:815] 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2016.12.04-12.39.16:840] 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
[2016.12.04-12.39.16:851] 0]LogDerivedDataCache: Using Local data cache path C:/Users/Bas/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2016.12.04-12.39.17:361] 0]LogInit: Selected Device Profile: [Windows]
[2016.12.04-12.39.17:366] 0]LogContentStreaming: Texture pool size is 0.00 MB
[2016.12.04-12.39.17:738] 0]LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
[2016.12.04-12.39.17:786] 0]LogSimplygon: Simplygon DLL not present - disabling.
[2016.12.04-12.39.17:836] 0]LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
[2016.12.04-12.39.17:836] 0]LogMeshUtilities: No automatic skeletal mesh reduction module available
[2016.12.04-12.39.17:836] 0]LogMeshUtilities: No automatic mesh merging module available
[2016.12.04-12.39.18:822] 0]LogNetVersion: GetLocalNetworkVersion: CL: 3195953, ProjectName: survivalgame, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 1004990971
[2016.12.04-12.39.18:902] 0]LogAssetRegistry: FAssetRegistry took 0.0198 seconds to start up
[2016.12.04-12.39.19:155] 0]LogPackageLocalizationCache: Processed 5 localized package path(s) for 2 prioritized culture(s) in 0.228382 seconds
[2016.12.04-12.39.19:163] 0]LogUObjectArray: 31946 objects as part of root set at end of initial load.
[2016.12.04-12.39.19:163] 0]LogUObjectAllocator: 6935840 out of 0 bytes used by permanent object pool.
[2016.12.04-12.39.19:163] 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2016.12.04-12.39.19:231] 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2016.12.04-12.39.20:871] 0]LogSlate: Using Freetype 2.6.0
[2016.12.04-12.39.20:907] 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2016.12.04-12.39.20:907] 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2016.12.04-12.39.29:546] 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2016.12.04-12.39.29:586] 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2016.12.04-12.39.29:901] 0]LogSkinnedMeshComp:Warning: GetSocketByName(None: LightSocket): No SkeletalMesh for WeaponMesh3P
[2016.12.04-12.39.29:901] 0]LogSkinnedMeshComp:Warning: GetSocketByName(None: LightSocket): No SkeletalMesh for WeaponMesh3P
[2016.12.04-12.39.29:901] 0]LogSkinnedMeshComp:Warning: GetSocketByName(None: LightSocket): No SkeletalMesh for WeaponMesh3P
[2016.12.04-12.39.29:901] 0]LogSkinnedMeshComp:Warning: GetSocketByName(None: LightSocket): No SkeletalMesh for WeaponMesh3P
[2016.12.04-12.39.30:381] 0]LogMaterial: Uniform references updated for custom material expression Custom.
[2016.12.04-12.39.30:832] 0]SourceControl: Info Source control is disabled
[2016.12.04-12.39.30:833] 0]SourceControl: Info Source control is disabled
[2016.12.04-12.39.30:882] 0]SourceControl: Info Source control is disabled
[2016.12.04-12.39.30:931] 0]SourceControl: Info Source control is disabled
[2016.12.04-12.39.32:663] 0]LogEngine: Initializing Engine…
[2016.12.04-12.39.32:664] 0]LogHMD: Failed to initialize OpenVR with code 110
[2016.12.04-12.39.32:960] 0]LogAIModule: Creating AISystem for world Untitled
[2016.12.04-12.39.32:973] 0]LogInit: XAudio2 using ‘Speakers / HP (IDT High Definition Audio CODEC)’ : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
[2016.12.04-12.39.32:985] 0]LogInit: FAudioDevice initialized.
[2016.12.04-12.39.33:014] 0]LogDerivedDataCache: Saved boot cache 0.03s 50MB C:/Users/Bas/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc.
[2016.12.04-12.39.33:022] 0]LogInit: Texture streaming: Enabled
[2016.12.04-12.39.33:257] 0]LogInit: Transaction tracking system initialized
[2016.12.04-12.39.33:631] 0]BlueprintLog: New page: Editor Load
[2016.12.04-12.39.34:596] 0]LocalizationService: Info Localization service is disabled
[2016.12.04-12.39.35:385] 0]LogConsoleResponse:Display:
[2016.12.04-12.39.35:687] 0]LogCook:Display: memory allowance for cook 16384mb min free memory 0mb
[2016.12.04-12.39.35:687] 0]LogCook:Display: Mobile HDR setting 1
[2016.12.04-12.39.35:934] 0]LogFileCache: Scanning file cache for directory ‘D:/Users/Bas/Documents/Unreal Projects/EpicSurvivalGameSeries-master/EpicSurvivalGameSeries-master/SurvivalGame/Content/’ took 0.03s
[2016.12.04-12.39.36:915] 0]SourceControl: Info Source control is disabled
[2016.12.04-12.39.36:941] 0]LightingResults: New page: Lighting Build
[2016.12.04-12.39.36:985] 0]MapCheck: New page: Map Check
[2016.12.04-12.39.36:985] 0]LightingResults: New page: Lighting Build
[2016.12.04-12.39.40:707] 0]LogAIModule: Creating AISystem for world NewWorld
[2016.12.04-12.39.40:829] 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2016.12.04-12.39.40:911] 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2016.12.04-12.39.40:962] 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 50.139ms to complete.
[2016.12.04-12.39.40:962] 0]LogFileHelpers: Loading map ‘NewWorld’ took 4.047
[2016.12.04-12.39.42:372] 0]LogCollectionManager: Loaded 0 collections in 0.001868 seconds
[2016.12.04-12.39.42:774] 0]LogFileCache: Scanning file cache for directory ‘D:/Users/Bas/Documents/Unreal Projects/EpicSurvivalGameSeries-master/EpicSurvivalGameSeries-master/SurvivalGame/Saved/Collections/’ took 0.01s
[2016.12.04-12.39.42:774] 0]LogFileCache: Scanning file cache for directory ‘D:/Users/Bas/Documents/Unreal Projects/EpicSurvivalGameSeries-master/EpicSurvivalGameSeries-master/SurvivalGame/Content/Developers/Bas/Collections/’ took 0.01s
[2016.12.04-12.39.42:774] 0]LogFileCache: Scanning file cache for directory ‘D:/Users/Bas/Documents/Unreal Projects/EpicSurvivalGameSeries-master/EpicSurvivalGameSeries-master/SurvivalGame/Content/Collections/’ took 0.01s
[2016.12.04-12.39.42:774] 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds
[2016.12.04-12.39.42:816] 0]LogContentBrowser: Native class hierarchy populated in 0.0246 seconds. Added 2224 classes and 439 folders.
[2016.12.04-12.39.42:977] 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
[2016.12.04-12.39.42:977] 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
[2016.12.04-12.39.43:018] 0]LogContentBrowser: Native class hierarchy updated for ‘GameplayTags’ in 0.0090 seconds. Added 13 classes and 0 folders.
[2016.12.04-12.39.43:180] 0]LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0092 seconds. Added 0 classes and 0 folders.
[2016.12.04-12.39.44:701] 0]LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0105 seconds. Added 0 classes and 0 folders.
[2016.12.04-12.39.44:914] 0]LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0103 seconds. Added 1 classes and 2 folders.
[2016.12.04-12.39.46:697] 0]LogCrashTracker: Crashtracker disabled due to settings.
[2016.12.04-12.39.46:977] 0]LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
[2016.12.04-12.39.47:094] 0]LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0104 seconds. Added 1 classes and 2 folders.
[2016.12.04-12.39.47:094] 0]LogLoad: (Engine Initialization) Total time: 43.42 seconds
[2016.12.04-12.39.47:094] 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.22 seconds
[2016.12.04-12.39.47:094] 0]LogExternalProfiler: Found external profiler: VSPerf
[2016.12.04-12.39.47:094] 0]LogExternalProfiler: Using external profiler: VSPerf
[2016.12.04-12.39.47:103] 0]LogOcInput: OculusInput pre-init called
[2016.12.04-12.39.47:354] 0]LogContentStreaming: Texture pool size now 3000 MB
[2016.12.04-12.39.48:376] 0]LogRenderer: Reallocating scene render targets to support 1208x600 NumSamples 1 (Frame:2).
[2016.12.04-12.39.50:002] 4]LogAssetRegistry: Asset discovery search completed in 31.1193 seconds
[2016.12.04-12.39.50:002] 4]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
[2016.12.04-12.39.50:002] 4]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000022 seconds (updated 0 objects)
[2016.12.04-12.40.15:478][463]LogContentBrowser: Native class hierarchy updated for ‘BlueprintGraph’ in 0.0111 seconds. Added 111 classes and 0 folders.
[2016.12.04-12.40.17:233][463]LogSkeletalMesh: InitArticulated: Bodies already created (/Engine/Transient.DebugSkelMeshComponent_0) - call TermArticulated first.
[2016.12.04-12.49.47:934] 28]LogFileHelpers: Editor autosave (incl. sublevels) for ‘/Game/Bedroom/NewWorld’ took 0.082
[2016.12.04-12.49.47:961] 28]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Char/NewFolder/Player_Anim2BP] ([1] browsable assets)…
[2016.12.04-12.49.48:065] 28]OBJ SavePackage: Rendered thumbnail for [AnimBlueprint /Game/Char/NewFolder/Player_Anim2BP.Player_Anim2BP]
[2016.12.04-12.49.48:065] 28]OBJ SavePackage: Finished generating thumbnails for package [/Game/Char/NewFolder/Player_Anim2BP]
[2016.12.04-12.49.48:423] 28]LogSavePackage: Save=297.53ms
[2016.12.04-12.49.48:423] 28]LogSavePackage: Moving ‘…/…/…/…/…/…/Users/Bas/Documents/Unreal Projects/EpicSurvivalGameSeries-master/EpicSurvivalGameSeries-master/SurvivalGame/Saved/Player_Anim2BP_Auto19633A24341FF5ACE668C2FA42EF448F6.tmp’ to ‘…/…/…/…/…/…/Users/Bas/Documents/Unreal Projects/EpicSurvivalGameSeries-master/EpicSurvivalGameSeries-master/SurvivalGame/Saved/Autosaves/Game/Char/NewFolder/Player_Anim2BP_Auto1.uasset’
[2016.12.04-12.49.48:423] 28]LogSavePackage:Display: Finished SavePackage …/…/…/…/…/…/Users/Bas/Documents/Unreal Projects/EpicSurvivalGameSeries-master/EpicSurvivalGameSeries-master/SurvivalGame/Saved/Autosaves/Game/Char/NewFolder/Player_Anim2BP_Auto1.uasset
[2016.12.04-12.49.48:423] 28]LogFileHelpers: Auto-saving content packages took 0.489
[2016.12.04-13.34.52:678][633]LogSkeletalMesh: InitArticulated: Bodies already created (/Engine/Transient.DebugSkelMeshComponent_2) - call TermArticulated first.
[2016.12.04-13.34.54:089][633]LogContentBrowser:Verbose: The majority of assets in the view are of type: AnimSequence
[2016.12.04-13.35.12:058][853]LogSkeletalMesh: InitArticulated: Bodies already created (/Engine/Transient.DebugSkelMeshComponent_4) - call TermArticulated first.
[2016.12.04-13.36.01:668][827]LogSkeletalMesh: InitArticulated: Bodies already created (/Engine/Transient.DebugSkelMeshComponent_6) - call TermArticulated first.
[2016.12.04-13.36.02:967][830]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
[2016.12.04-13.36.05:246][830]LogD3D11RHI:Error: Result failed
at D:\Build++UE4+Release-4.14+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Query.cpp:134
with error DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DEVICE_HUNG
[2016.12.04-13.36.05:621][830]LogWindows: Windows GetLastError: The operation completed successfully. (0)
[2016.12.04-13.36.20:153][830]LogCrashTracker:
[2016.12.04-13.36.20:158][830]LogWindows: Windows GetLastError: The operation completed successfully. (0)
[2016.12.04-13.36.20:265][830]LogCrashTracker:
[2016.12.04-13.36.20:265][830]LogWindows:Error: === Critical error: ===
[2016.12.04-13.36.20:265][830]LogWindows:Error:
[2016.12.04-13.36.20:265][830]LogWindows:Error: Fatal error: [File:D:\Build++UE4+Release-4.14+Compile\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 791]
[2016.12.04-13.36.20:265][830]LogWindows:Error: Rendering thread exception:
[2016.12.04-13.36.20:265][830]LogWindows:Error: Fatal error: [File:D:\Build++UE4+Release-4.14+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 176]
[2016.12.04-13.36.20:265][830]LogWindows:Error: Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - ‘HUNG’)
[2016.12.04-13.36.20:265][830]LogWindows:Error:
[2016.12.04-13.36.20:265][830]LogWindows:Error:
[2016.12.04-13.36.20:265][830]LogWindows:Error: KERNELBASE.dll
[2016.12.04-13.36.20:265][830]LogWindows:Error: UE4Editor-Core.dll
[2016.12.04-13.36.20:265][830]LogWindows:Error: UE4Editor-Core.dll
[2016.12.04-13.36.20:265][830]LogWindows:Error: UE4Editor-Core.dll
[2016.12.04-13.36.20:265][830]LogWindows:Error: UE4Editor-D3D11RHI.dll
[2016.12.04-13.36.20:265][830]LogWindows:Error: UE4Editor-D3D11RHI.dll
[2016.12.04-13.36.20:265][830]LogWindows:Error: UE4Editor-D3D11RHI.dll
[2016.12.04-13.36.20:265][830]LogWindows:Error: UE4Editor-D3D11RHI.dll
[2016.12.04-13.36.20:265][830]LogWindows:Error: UE4Editor-RHI.dll
[2016.12.04-13.36.20:265][830]LogWindows:Error: UE4Editor-SlateRHIRenderer.dll
[2016.12.04-13.36.20:265][830]LogWindows:Error: UE4Editor-SlateRHIRenderer.dll
[2016.12.04-13.36.20:265][830]LogWindows:Error: UE4Editor-Core.dll
[2016.12.04-13.36.20:265][830]LogWindows:Error: UE4Editor-Core.dll
[2016.12.04-13.36.20:265][830]LogWindows:Error: UE4Editor-RenderCore.dll
[2016.12.04-13.36.20:265][830]LogWindows:Error: UE4Editor-RenderCore.dll
[2016.12.04-13.36.20:265][830]LogWindows:Error: UE4Editor-Core.dll
[2016.12.04-13.36.20:265][830]LogWindows:Error: UE4Editor-Core.dll
[2016.12.04-13.36.20:265][830]LogWindows:Error: kernel32.dll
[2016.12.04-13.36.20:265][830]LogWindows:Error: ntdll.dll
[2016.12.04-13.36.20:265][830]LogWindows:Error: ntdll.dll
[2016.12.04-13.36.20:265][830]LogWindows:Error:
[2016.12.04-13.36.20:265][830]LogWindows:Error:
[2016.12.04-13.36.20:265][830]LogWindows:Error:
[2016.12.04-13.36.20:265][830]LogWindows:Error:
[2016.12.04-13.36.21:056][830]LogExit: Executing StaticShutdownAfterError
[2016.12.04-13.36.21:901][830]LogWindows: FPlatformMisc::RequestExit(1)
[2016.12.04-13.36.21:953][830]Log file closed, 12/04/16 14:36:21