To developers, ue 4.14 crashes! - Error: 0x887A0006 - 'HUNG'

I’m not a programmer, but I believe this is a source code change to /Engine/Source/Runtime/Windows/D3D11HRI/Private/D3D11Device.cpp, where you add GRHINeedsExtraDeletionLatency=true to the end of the FD3D11DynamicRHI constructor.