TMap not working on client in online/replication

basically I have an inventory state Tmap of FVectro2D and bool in Lyra, here the length is 60

void ULyraInventoryManagerComponent::DefaultInventoryState()
{
	float GridX = 0.f;
	float GridY = 0.f;
	
	for (int i = 0; i < InventorySize; i++)
	{
		InventoryState.Add(FVector2D(GridX, GridY), false);
		
		if(GridX == InventoryWidth-1)
		{
			GridX = 0.f;
			GridY++;
		}
		else
		{
			GridX++;
		}
	}

	TArray<FVector2D> ItemLocations;
	InventoryState.GetKeys(ItemLocations);

	// LENGTH == 60
	GEngine->AddOnScreenDebugMessage(-1, 15.0f, FColor::Yellow, FString::Printf(TEXT("LENGTH %d"), ItemLocations.Num()));
}

when I add an item the InventoryState says that its empty

ULyraInventoryItemInstance* ULyraInventoryManagerComponent::AddItemDefinition(TSubclassOf<ULyraInventoryItemDefinition> ItemDef, int32 StackCount)
{
	ULyraInventoryItemInstance* Result = nullptr;
	if (ItemDef != nullptr)
	{
		Result = InventoryList.AddEntry(ItemDef, StackCount);

		const UEO_InventoryFragment_Icon* Fragment = Cast<UEO_InventoryFragment_Icon>(Result->FindFragmentByClass(UEO_InventoryFragment_Icon::StaticClass()));

		if (Fragment)
		{
			bool bSuccess = false;
			int32 Remaining = StackCount;

			TArray<FVector2D> ItemLocations;
			InventoryState.GetKeys(ItemLocations);

			// length == 0
			GEngine->AddOnScreenDebugMessage(-1, 15.0f, FColor::Yellow, FString::Printf(TEXT("LENGTH in AddItemDefinition %i"), ItemLocations.Num()));
				
			AddItemFromFloor(Fragment, Result, bSuccess, Remaining);

			if (Remaining != 0)
			{
				Result->AddStatTagStack(TAG_Lyra_Inventory_Item_Count, Remaining);
			}
		}
		if (IsUsingRegisteredSubObjectList() && IsReadyForReplication() && Result)
		{
			AddReplicatedSubObject(Result);
		}
	}
	return Result;
}```